Talk:Goldsmithing Guide by Ctownwoody
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18-25
Interesting little idea here: after making all those silver ingots 15-20, turn them straight into silver earrings for steps 20-25
Loss of money but straight skill ups are worth it, personally didn't fail one synth for 6 earrings(1 stack of ingots) and I was only @18. AzulAeolus 08:21, 8 November 2008 (UTC)
- It's an idea but given how unprofitable many stages of Goldsmithing can be (especially that 54-60 run), I try to stick to the most profitable items possible. Also, Silver Earrings are available for only 1150 from NPCs, which is well below cost. It's worth including in the comments and worth doing if you have the gil to burn for skill, though. Thanks for the input! --Ctownwoody 18:02, 15 November 2008 (UTC)
Mythril
I really hate to give out my little secret, but North Gustaberg [S] has an excellent rate on Mythril Ores, and Platinum as well. In one ~hour long trip, I get a few silver, a few pieces of Moblin gear, 6-10 Mythril, and 1-3 Platinum. And damnit if this Field/Worker gear isn't totally worthless. --Headache 11:10, 13 December 2008 (UTC)
- Please elaborate on methods, drop-rates, and aggro. Looking at the HELM map for the zone shows that the points are scattered in three very separate clusters surrounded by either Sight or Sound aggressive mobs.
As a second point, I tend not to recommend HELM as a source of ingredients, only as a source of sellables, because you "pay" for HELM with your time, whereas crafting is about "adding value" to ingredients. Still, comments are always welcomed. --Ctownwoody 19:34, 3 January 2009 (UTC)
- 90% of the zone has no quadavs or gobs, and don't believe what infobar or wiki tells you, the quadavs CAN aggro 75, and the goblins to worry about are 71-73 and have char models of moblins. And I just threw this together for you guys.
--Headache 23:37, 7 January 2009 (UTC)
- Headache, damn, that is a sexy map. Looks like a it takes 2-3 miners to make good use of the points. Do you just hang around the hill, do you run the walls in the North end, stay near the bottom of the cliff? --Ctownwoody 17:20, 10 January 2009 (UTC)
- I usually just run around between Palborough and Zegham hill there, then after running out of points I check down below the ramp and by the waterfall. Or if I'm totally bored I'll make an L between the three areas --Headache 19:47, 10 January 2009 (UTC)
Silver Chains
- should edit silver chain. With the recently added gobbybag X quest, you need an angelskin orb. silver chain is required to make the orb so they do sell. Recently, I sold a stack and several singles (I'm almost positive to an angelskin orb maker). Karichi.
- Silver Chains, like all Chains, are touchy because they benefit from HQs. The advice I gave hold true because the rate, at least on Asura is only "Average" for individuals and stacks. The two new Gobbiebag synths yield 6 each, 8 with HQ, so one chain can help 6 gobbiebags. Not exactly a recepie for speed. But yeah, if not for the Gobbiebag quests, I would have removed this item by now. --Ctownwoody 15:36, 27 June 2009 (UTC)
- I agree/dissagree. I think silver chains are a great bridge. Enough so were i capped on them. On odin (during the lockout where the econamy is a mess now) these rly dont sell much at all. However a silver chain cost 315*4*2=2520. With max fame i was able to sell these back to the guild for 2328(bastock) or 2340(alzabi). So i was looking at 180-192g loss per synth. Considering the cost of other items in this area, thats not bad at all. And if you are worried about that small a loss, a sinlge stack of silver ingots sold will more then make up for it. On top of that i got very good skill from these. Total of 27 chain synths to get from 29-32.9 (cap of 33 to ><) --Godofgods
- Note: Guild prices go down over time as you sell an item to them. So its best to sell all your chains at once (or intill guild is full) for maximume gain. Dont forget theirs two guilds.

