Talk:Graphicsedit this page

From FFXIclopedia, the free Final Fantasy XI encyclopedia

64 bit machines

Using windows XP x64, the registry keys are in HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\PlayOnlineUS\SquareEnix\FinalFantasyXI . That confused me for a few minutes, figured I would mention it here. -- KyleP 02:52, 6 April 2007 (EDT)

That "Wow6432Node" key looks auto-generated. Can you confirm that it's always the same on more than one computer by any chance? --Pergatory 13:01, 23 April 2007 (EDT)

Yes the key is autogenerated. I beleive it stands for "Windows On Windows". Any 32bit app installed on a 64bit version of Windows will automatically create it's keys under a "Wow" super-key.--Laraul 19:41, 9 May 2007 (CDT)

Background Resolution

On my machine, running Dual nVidia Go 7900 GS cards with SLi, I cannot set the resolution to more than 2x the Screen Resolution. I don't know if this is a limitation of my system or a general limitation of this tweak. -- Athanios 05:16, 21 April 2007 (CDT)

Technical Errors

There were a number of errors in the section on MIP mapping, although I admit this is mostly just nitpicking.

First is the statement that Anisotropic filtering is a method to reduce "sparkling". In actuality AF is a method to reduce blurring caused by bilinear or triliniar filtering (both of which are isotropic filters) when viewing textured polygons at oblique angles. In fact anisotropic filtering requires MIP mapping to be used to have any noticable effects. It also does not average texels together as stated in the article, but uses non-rectangular sampling patterns to improve appearance. The reference to AF would be best removed.

Second, the example shown of the barrels next to the Qiqirn is not an example of MIP mapping at all. What is shown is called LOD (Level Of Detail). As objects move away from the camera polygons can be progressively dropped from the rendered scene to reduce T&L and fillrate load. FFXI uses an aggressive (and arguably poor) LOD algorithm which is not user configurable. MIP mapping is a purely texturing technique that uses LOD principles to improve visuals. [i.ɺjo.kɯ]TC 12:49, March 10, 2010 (UTC)