Talk:Jailer of Faith
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Casts strong Earth based magic:
-Stonega 3 -Stone 4 -Breakga
Is resistant to Stun / Bind / Sleep
Is weak to Aero, although Thunder and Ice spells both do 600+ damage to it if merited sufficiently.
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Today I confirmed that the ??? movement is no longer 30minutes, but now 15minutes, we discovered this after a few very frustration hours
Has the ??? movement been changed back to 30 mins as Sparik changed it to? If so, when? I haven't popped Faith in about 3 months, but back then it was defiantely 15 minutes. Can anyone who's recently popped it confirm either way? --Strifey 21:26, 29 January 2007 (EST)
I can confirm that it moves every 30 min, not 15 min. --Inoiown 15:58, 8 August 2007 (CDT)
Info
Typing as we are doing faith. Takes 30 min stills. Being outside alliance does not work if the whm has any hate on faith. Sscythe pandy
When the time for the ??? is up, it will go away for about 1 minute and then be reassigned randomly to one of the 5 towers. This means it can be in tower X, depop for approx. 1 minute and repop in tower X (the same tower). --Lorcas 21:23, 13 September 2007 (CDT)
Movement Speed
I've been taking a break from sea for 3-4 years, I come back to this guy, and he seems to have obtained a fairly substantial +movement speed bonus. As a THF/NIN with Trotter's kiting around in the standard square room in the tower, I couldn't gain ground on him *ever* unless it was casting spells, and the moment that was done, it seemed like he would catch up within 55 seconds or so... Am I misremembering and he's always had +movement speed (If so, shouldn't this be reflected on the main page) or did SE just decided to Ninja-Gimp low manning this guy?
Reverting Background information
I don't know the reason for the below detailed information is removed from the main page without ANY discussion or notice, and I consider this is an extremly rude manner to the original contributor. The information piece explained extremly well about the 7 jailer and the 7 sin weapon. Whoever made the changes should at least state a reason whatsoever. Even if you dislike the piece of information or even being hostile to certain religon, as here is a wiki, your personal view is, frankly speaking, none of our bussiness. Based on the above reasons and unity of other Jailer pages. Revert in 24hrs. --Timfung 20:18, 6 August 2009 (UTC)
Miscellaneous Background Information
Moved from the main page
The Heavenly Virtues
The 7 Jailers of Sea are based on the 7 Virtues. Virtue is defined as moral excellence. Virtue can accordingly be characterized as having desirable character traits, traits which direct a person to act in accord with the best possible standard. In other words, Virtues improve us towards the idealized perfection of our being. In order to be virtuous, one must continuously have virtues as habits of their character. The idea of Virtues originate with the ancient Greeks and the idea was later picked up and made a part of Christian moral theology, probably during the Medieval era. There are 2 sets of virtue: the cardinal virtues (sometimes called the classical virtues) & the theological virtues. The former originate with the ancient Greeks and the latter originates in the Bible (New Testament), specifically 1 Corinthians 13, but became popular in Medieval Christianity. The cardinal virtues are: Prudence/Wisdom, Justice, Fortitude/Courage, Temperance. The theological virtues are: Faith, Hope, Charity/Love. Together, these seven virtues were called the Heavenly Virtues or simply the Seven Virtues. The pairing of these seven virtues appeared to have originated with 13th century Christian philosopher Thomas Aquinas in his work "Summa Theologica". They became a popular element for depiction in the Medieval and Renaissance periods.
According to ancient Greek philosophy, they viewed each Virtue as being the mean on a spectrum of some characteristic. As such, each Virtue would have 2 vices associated with it, lying at the extremes of that spectrum. Note that the Virtue was the mean, not necessarily the median between both vices. According to Medieval Christian thought, these virtues are said to improve one's love of God and Man. The cardinal virtues are dispositions of one's being which govern one's actions, restrain their passions and guide their conduct in accordance with reason. The theological virtues are said to give Christians the ability to live in a relationship with the Holy Trinity. They are considered to give life to all the moral virtues (the cardinal and theological virtues). The Heavenly Virtues are generally limited to the Roman Catholic denomination of Christianity. It should be noted the Chinese, Muslim, and other cultures have different sets of virtues.
The seven Heavenly Virtues do not align up with the Seven Deadly Sins. The seven Holy Virtues (or Contrary Virtues) do though, which are: Humility (counters Pride), Kindness (counters Envy), Patience (counters Wrath), Abstinence (counters Gluttony), Chastity (counters Lust), Liberality (counters Greed), Diligence (counters Sloth).
The Virtue of Faith
Faith (Fides) is one of the Virtues. It is a theological virtue. Faith is strong belief in something, either a deity, a person, or an idea. While faith is often considered belief without any supporting evidence, it does carry a strong connation of belief based on past observation or present knowledge. As such, faith also incorporates the ideas of fidelity, loyalty, faithfulness, accuracy and even confidence and trust into its definition. Faith is considered by many thinkers as irrational, but many religions consider faith the central tenet which separates members of a religion (who are called members of the faith) from those who are not members (who are called disbelievers or unbelievers).
According to Medieval and Renaissance-era Christianity, Faith was the Virtue which gave people the ability to believe in God and all the scripture that form the belief system. It is said though, Faith alone, without Hope or Love, is not enough to "fully unite the believer to Christ and does not make him a living member of his Body". They believed Faith was accompanied by the gifts of knowledge and understanding and would challenge the vices of heresy, apostasy, blasphemy, and lack of belief.
In Medieval and Renaissance art, Faith is frequently depicted as a calm-expressioned woman holding a chalice of wine (or in later accounts a book, the Bible) and a staff which is topped with a miniature of Christ on the cross. The wine is the sacramental wine of Catholic tradition.
The Jailers of Sea
It is not clear what the proper context of the Jailers is. "Jailer of (Virtue)" can be taken two ways. First, it can imply they are the Jailer of (Virtue), imprisoning that Virtue (or more specifically, imprisoning one aspect of Absolute Virtue). This would mean they do not possess the Virtue, they jail it. Second, it can imply they are the Jailer of (Virtue), being a jailer possessing that virtue. This would mean they are a jailer which possesses the Virtue in question. In this case, they would not be jailing the Virtue in their name, they would be jailing the monster known as Absolute Virtue. The latter interpretation is more logical since each Jailer drops a weapon and a torque bearing their namesake Virtue. If they were to be jailing the Virtue in question, it would make more sense for them to drop weapons and torques not named after the virtue, like objects named after the 7 Vices or the 7 Sins. However, the former also makes sense because if the jailer is defeated, the virtue it was imprisoning is released. Absolute Virtue, interestingly, appears to drop 7 items named after synonyms for the deadly sins. It may drop these sins because upon defeating Absolute Virtue you theoretically destroy all the virtues, leaving the only thing left to gain to be sins. It is also possible that the sins are the "chains" placed on Absolute Virtue.
* Sin of Indignation (wrath) * Sin of Insolence (pride) * Sin of Indulgence (greed) * Sin of Infatuation (lust) * Sin of Indolence (sloth) * Sin of Invidiousness (envy) * Sin of Intemperance (gluttony)
Weak to Air?
I've fought this recently several times in a low man group to help a friend get Faith Torque. As WHM/BLM with 0 magic accuracy gear, and +9 INT, I've sucessfully landed Burn 100% of my attempts, and I've failed to land Choke every attempt except 1 without Elemental Seal, even when casting immediately after Burn to lower its INT and make the Choke land easier.
Also glancing at party RDM nukes, Fire appears to go resisted less often. I think the only reason Weak to Wind was put on this mob was people simply assumed it was because it casts earth spells. You can still get good damage with Thunder people have reported, and all other Euvhis are weak to fire.
Hit Points
My Predator Claws did ~550dmg and dropped 3% of its life. I assume it has around (100/3) * 550 = ~18.000 Hit Points.
Pet Kill
One effective way to kill this quickly is to go summoner heavy. Pop him, then throw a Monk on it (constant punches interrupts casting). Keep Barstonra/gold capricio on the mnk full time, and have 4-5 garudas doing Predator Claws. Makes the fight very safe as Breakga on an avatar seems isolated to the avatar and not the rest of your alliance. The only really annoying part of this mob is finding the ???'s quickly. Msofty 15:58, September 5, 2009 (UTC)

