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Talk:Mother Globe

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This is a really low quality picture. The same applies to the Slave Globe page's pic. A higher quality pic should replace these two. --zoogelio-forgot-his-password 22:16, 6 September 2006 (EDT)

Yeah, that pic is pretty bad lol --Ganiman 07:33, 7 September 2006 (EDT)

I'm surprised nobody has mentioned something, the information here is very misleading. Mother Globe can indeed be fought with the 12 people as noted, but it cannot be duo'd by two BLM. The person who put this in here probably meant the Slave Globes that assist it can be killed with 1 volley of Thundaga III from 1-2 BLM depending on gear/merits. Fixing the article to reflect this. --Charitwo 18:41, 24 February 2007 (EST)

Thanks for updating it then, I just did the edit to word it better but now that I look at it, I must of mis interpreted what the original person was saying. --Wayka 23:25, 24 February 2007 (EST)

Many people consider Mother Globe's Shock Spikes effect to not be able to be dispelled, but you can with Aura Steal, in case anyone wants to put that info in, they can't be dispelled by Finale or Dispel, only by a thief with Aura Steal. Also I've always seen it happen late in the fight, so not sure if it comes back or not. --Solarhawk 04:16, 22 March 2008 (UTC)

Actually, those Spikes can be dispelled, but at least one of her special attacks puts them right back up. I've seen three dispels go off in rapid succession and -all- of them "remove" Shock Spikes. It's entirely possible that the Spikes may even return as a counter-effect of being hit, so while they can be removed, they won't be removed for long and it's mostly a waste of MP to bother. Barthundra would probably be a better counter. Tristan Kain 18:16, 4 February 2009 (UTC)

This is not true, I was able to remove the shock spikes effect as SCH75/RDM37 while using Light Arts, 280 Enfeebling magic and Light staff. Was not even using Tabula Rasa or any equipment that boosts Enfeebling skill, but the Scholar's pants that enhances Light arts. --Vryan 00:15, 15 December 2008(CST)

A good strategy to beat Mother Globe from what I've seen is to have a healer, a PLD/NIN to tank it and avoid damage, a BLM is a must to take care of the slaves at the beggining, and one or two people to take care of the slaves that will be summoned, the BLM should save mp for stunning the -ga magic and someone to dispel the spikes. So basically, PLD/NIN-BLM/RDM-InsertHealerHere/RDM, Random DD (1 or 2). The DDs should be attacking MG and when it starts summoning, immediately change targets. --Vryan 13:00, 15 December 2008(CST)

Slaves at start

Does Mother Globe pop with slaves already summoned, or does she pop and then summon them? --Mitsukai-Hawke 04:56, 3 May 2008 (UTC)

Yes Mother Globe pops solo, then slowly summons her slaves. ==Rmajere 02:07, 25 June 2008 (UTC)