Talk:Phantom Roll
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What's this junk about Lucky Numbers?
Helping a friend. They've gotten a natural 5 and a 5 with a double-up on Corsair's Roll... Lucky #? It didn't do jack? What's this junk about Lucky Numbers? --Chacharu 14:05, 20 April 2006 (PDT)
Chacharu:
A Lucky Number's effect is second only to the effect from a roll of 11. Corsair's Roll has a lucky number of 5. Your friend had already hit the Lucky Number when he rolled his first 5. Double-Up rolled for 5, bringing his Phantom Roll total to 10. This would therefore have a weaker effect than his Lucky Number roll.
... At least, I'm pretty sure that's how it works.
--DizzyBum 15:48, 20 April 2006 (PDT)
Problem is, 5 gave him 5% XP bonus just like 6 would give him 6%. He rolled a 9 and got 9%... there was nothing unlucky about the 9 or lucky about the 5. I'm wondering where this information came from. The 11 got him a 50% XP bonus for the duration of the roll. This makes it seem like 11 is the lucky # for all rolls... I haven't seen an "unlucky" # other than anything over 11. --Chacharu 16:42, 20 April 2006 (PDT)
I would presume that your friend is not paying proper attention to what his rolls are actually doing, an 11 is in no way a 50% boost.
I usually get about 24% more XP when I roll an 11. I know this because when fighting an even match with an 11 rolled I get 124 XP compared to the normal 100. Maybe your friend is using an Empress Band... --Nynaeve 15:47, 17 May 2006 (PDT)
Category
I've been tossing the idea around, and I was going to leave it to the council elders. But: should there not be a "Phantom Roll" or just "Roll" category, for all the Rolls? There's one for Songs, Magics, etc. I was going to categorize all the rolls, but "Job Ability" didn't seem quite right. I'm going to add a "Roll" category, and use that, and Also "Job Ability". I hope that's alright. -- Noname1122 00:50, 26 June 2006 (PDT)
