Talk:Promathia Mission 5-3/Louverance Path
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Easy Fight
I just beat this fight with 5 people, pld, nin, dnc, war, rdm. Our strategey was to kite and kill one at a time, but we kinda messed up and the guys that were fighting got lots of extra agro. in the end we just rushed and killed all but thf then we wiped and RRed to finish it off the thf. The time limit is probably 30mins, we took 23mins to finish. Seems the moblins have about 2000hp each.
Other easy way : done with WHM RDM PLD PLD MNK BLU , full silence the gobs then PLD+RDM tank THF Gob ; PLD(2)+WHM tank the WAR Bug ; BLU solo BLM Gob ; MNK HF the WHM Gob next MNK and BLU takes RDM and THF , and finish on WAR
Optional Cutscene
I am removing the following line from the article relating to Despachiaire as I can confirm that getting this second cutscnene it is not neccessary to complete the cutscenes for Ulmia's path. The line in question is:
"There is a 2nd cutscene from this NPC that seems to relate to Ulmia's path. If you do not get it, you will not be able to continue Ulmia's path beyond the San d'Oria cutscenes."
I'll leave the refference to the cutscene however as it is relevant. 威力[i.ɺjo.kɯ]TC 07:24, 1 April 2008 (UTC)
BCNM Strategies
I literally just did this fight for Three Paths. My group consisted of RDM/WHM, RNG/NIN, MNK/NIN (Me), MNK/NIN, THF/NIN and PLD/WAR. We did a dry run first, with no real push on the strategy just yet, just a basic idea. One MNK took the BLM Moblin (Chekochuk) , I (MNK/NIN) took the WHM moblin (Movamuq), the RNG took the RDM moblin (Trikotrak). The PLD was supposed to tank the THF Moblin (Swipostik), while the THF with Trotter's engaged the Bugbear and kited Buggby back and forth from the entrance back to the BCNM. We all entered, took Protect/Shell, the RNG ate a Coeurl Sub, while the rest of us didn't do anything, we just engaged. THF pulled Buggby, popped Flee, and took off towards the entrance. The RDM silenced the BLM, WHM then the RDM, in that order. The RNG Barraged, Sharpshotted, and took out the RDM moblin in about 3 hits after his Barrage landed. The MNK/NIN and I took both our Moblins down with ease, putting up shadows when needed, needing no curing otherwise. Some complications arose during the dry run, as the Bugbear didn't follow the THF to the entrance. He beat on the RNG, then changed to the PLD. The PLD went down, and luckily, we were able to kill the final Goblin. In the end, the Bugbear took out the PLD, the other MNK and I, while the RDM, RNG & THF proceeded to try to string something together. The RDM landed Gravity, and kited the Bugbear, while the RNG proceeded to send out attacks and the THF did his best to deal damage. We were able to win, off of a dry run, with nothing special. The Trotters didn't even come into play, as the Bugbear didn't even follow the THF. With any kind of real preparation, and concentration, this fight is nothing. RNG and MNK/NIN are capable of soloing their own moblin, and makes it a VERY easy fight. Hope any of this helps. --Talian 03:50, 5 August 2008 (UTC)
Manaburn
BLM/NIN X3 and BLM/RDM x2 using Elemental Seal and Gravity on Bugby and spamming AoE's on the moblins. Cleared in 6 minutes for the record, no 2hrs used, everyone used a melon pie. --Darklite 22 November 2008
SMN burn
We took 5 SMN and a BLU, but you can use any melee or preferably tank or thf Simply have 5 SMN get out their Avatar of choice, Blinkga is good, eat a juice, call a game time, activate Astral Flow, the melee runs into the mobs and stands still at 3 gameclock minutes early, the 5 SMN are hot on his tail. Gather Together, and BOOOM. First volley will leave you with a ~40% Buggby. Don't forget your Hi-Ethers or Mulsum (no lag or long cast like ether-types). Grats. Btw 2 SMN of my 5 were 56 and 52. --Reepicheep 19:12, 10 May 2009 (UTC)
Beat on our "trial run", no 2hrs
MNK/NIN, DRG/SAM, THF/NIN, THF/NIN, WHM/BLM, NIN/WAR
Monk started with a 10-boost Chi Blast for 400 on Movamuq(WHM), promptly followed by a volley of Silences from our WHM starting with Chekochuk(BLM). One Thief kited Swipostik(THF) w/ Strider Boots, the other Thief (me) tanked Trikotrak(RDM), MNK and DRG obliterated WHM then BLM, while NIN tried to keep Bugbby at entrance (unsuccessfully, as he was recalled shortly after kite began). I had built 100% TP (in evasion gear) up by the time the DRG and MNK came to lay Trikotak flat.
After that, the other Thief continued to kite Swipostik while the rest of us engaged Buggby. Swipostik was probably the longest fight because of Perfect Dodge.
I believe our WHM (Taru) ran out of MP during Bugbby, but it didn't really matter with only Swipostik remaining after that.
I tried Hide+Sneak+Trick+Dancing Edge on Bugbby, it landed for only ~400 so I think just the TA+Assassin+WS kicked in. -- Skadii, Ragnarok September 02, 2008
Gimp PT lineup. no 2hrs
Xellith: Ninja/Warrior Generalramuh: Black Mage/White Mage Mayelili: Black Mage/White Mage Bastokcrusher: Thief/Ninja Grendelfighter: Beastmaster/White Mage Ravenhawk: Dragoon/Red Mage
Nighttime combat: so nin had 25% movement speed
- 1.
Blms ele seal Freeze Chekochuk (BLM)
- 2.
NIN boomarang chekochuk to get hate before freeze lands (WAR) and kites to the entrance. BST Takes Bugbby (WAR) and kites to entrance.
- 3. Fight in this order:
Chekochuk (BLM) Movamuq (WHM) Trikotrak (RDM) Swipostik (THF) Bugbby (WAR)
With this strategy we did lose 1-2 people because of the bugbear mob's hate going all over the place. However with a 30 min time limit you can pretty much kill a good chunk of them and then wipe if needed. You can then reraise - rest up - and finish them off. The Dragoon is a nice healer if he knows what he is doing.
2 Hour Galore
Did this night last night with ease. Setup was MNK/NIN, SAM/WAR, DRG/SAM, RDM/WHM and RDM/NIN. RDM/NIN ran in and cast Gravity on Bugbby while MNK Chi blasted BLM and SAM provoked RDM and DRG(me) jumped WHM.
MNK used Hundred Fist and after BLM was dead immediatly engaged WHM mob. SAM 2 houred and killed RDM. By that time our RDM/NIN had almost made it back to the main area with both THF mob and Bugbby. We all engaged THF and used it to store TP. After THF died DRG 2 houred and used jump and high jump to reset his TP and reduce his defense by 20% after which all melee unloaded on Bugbby and he dropped rather quickly. Three minutes prep time for meditate timers and three minute fight. Devlear 13:13, 2 April 2009 (UTC)
Malitia's Prep Tips!
- The first thing to note is that you can unlock all the paths simultaneously. So prior to accepting a party that is completing this fork, ensure that you have all the cutscenes caught up. This is important because this fork involves that you go to Bibiki Bay-Purgonorgo Isle, which requires taking the Manaclipper. If you are starting the cutscenes from scratch this entire process from start to finish can take close to a hour.
- Have the Goblin teleport ready from Twinkbrix. This is incredibly simple to do. All you need to do is enter the south-most Oldton Movalpolos entrance on Lightsday, and trade Twinkbrix 2,716gil over-and-over again until you win his gambling game. You will get a key item, and from that point be able to use Twinkbrix anytime for teleports for only 2,000 gil. This includes the first time you go to Mine Shaft #2716 for the BCNM fight, "A Century of Hardship", and the second time you go to Mine Shaft #2716 to trade the Gold Key. This is going to save you a lot of hassle, and you don't have to mess around with Snow Lily in your inventory, or remembering to pick it up.
- Also as a side note; this ability to teleport to Newton Movalpolos might be handy in whatever future plans you have as well. The key item, "Shaft Gate Operating Dial" you receive from Twinkbrix will allow you to always teleport for 2,000gil, and the key item doesn't go away until you enter the Pulling the Strings ENM or Bionic Bug.
- Bring Hi-Potion(10). When tanking the Moblins no matter the job, having the ability to get the initial hate and take damage while the Moblins are silenced and the BLM moblin is killed, will help your rate of success. Provoke and Flash/Kurayami the WHM, RDM, or THF Moblins, then spam the Hi-Potions as the BLM Moblin is killed. After it is dead, tank the remaining Moblins in a standard party fashion, the Healer's MP wont be as strained.
- Silence is the key. Have a person who can Silence when you create the party. This will be the defining point between success and failure. Ignoring silence puts the party at risk of: damaging Elemental-Ga spells, heavy Curing of the Moblin on one another, and Sleepga; potentially wasting 2-hour-skills. Do not depend on Sleep.
- Secondly; have a designated person to kite Bugbby around while the party kills the Moblins. RDM/NIN is suited for this, with access to: Utsusemi, Stoneskin, Gravity, and Blind to regain attention should Bugbby be called back by one of the Moblin. The kiting of Bugbby is an acceptable alternative stratagy. Additional kiters include: Ninja at night-time using their AF boots, or THF or RNG that are able to equip Trotter Boots/Strider Boots.
- Know the Moblin. The Moblin use all the standard skills of a normal Moblin, including Frypan and Bomb Toss. A Double Bomb Toss can create problems, as will a failed Bomb Toss which kills the Moblin but leaves the members in range very low on HP. It is very important to keep HP's topped off. Furthermore, acquiring a Summoner or Beastmaster who can kite the THF Moblin around proves benificial. Potentially, the party will not even have to fight him if he Bomb Toss himself.
- Lastly, remember a Gold Key is required to complete this path. Prior to the BCNM, determine who will stay to farm the key. This is important because after you complete the BCNM, you will be exited out of Mine Shaft #2716 into Newton Movalpolos, and the Moblins who drop the Gold Key are right there.
- Neither Sleep nor Lullaby sticks on these mobs. BRD was geared very well and they still resisted.
SAM Burn
Dispatched this fight easily with SAM/NINx3, WHM/BLM, RDM/BLM, and PLD/WAR. PLD went in, voked bugbear and flashed the thf to kite, rdm healed the pld, sams each took out one of the remaining 3 moblins solo (very easy with sekkanoki and 2hr) and whm healed the sams. solid win, no deaths. VonnTaru 09:01, 13 July 2009 (UTC)
Simple Strat
None of the testimonials on here really matched the set up we had for this fight. We went in with RDM/WHMx2, THF/NIN, PLD/WAR, DRG/SAM, and SAM/NIN. The PLD went in with defender and sentinel up, aggro'ing the mobs. One RDM silenced the RDM and WHM while the other RDM silenced the BLM. The first RDM continued to watch silence drops. Our PLD solo'd the Bugbear while the other DD took down the THF. After the THF was defeated all but the THF/NIN attacked the Bugbear. THF/NIN solo'd the WHM. After the Bugbear was defeated the group, again without the THF/NIN, took on the BLM. After its defeat, everyone ganged up on the WHM. Through this fight one RDM/WHM watched silence while the other kept the party healed and kited what was loose. No deaths or 2 hours were required for this strategy.Moonlitdrift 09:51, November 5, 2009 (UTC)

