Talk:The Celestial Nexus
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Removed from under 2nd Form:
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He may also have 75% magic resistance (as Thunder IV was seen to consistently do ~300 damage)
Easykiller on Ramuh was completely unresisted with 332 Elemental Magic Skill and 101 INT.
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Group did this today and our BLM went unresisted. With the strike-through already there seems to me that others have found this untrue as well.--Squitt 00:30, 29 November 2008 (UTC)
Testimonials
Beaten with BLM/RDM, BLM/WHM, RDM/BLM, BLU/NIN, BRD/WHM, PLD/WAR 75. 3 people died 1/2 way through second form but still got the win with 15 mins remaining. Reraise Earring, Scroll, ect recomended as well as Poison Potions. Make sure mages keep buffs up at all times (Blink, Stoneskin, Phalanx) for when Orbitals wake and to counteract poison effect. They tend to do Electrocharge as soon as sleep wears. Does roughly 100 damage with buffs down. One of Eald'narche's AoE does about 520 knocking buffs down quickly. Natsuchii 14:09, 8 July 2008 (UTC)
One Strategy
My LS just finished this fight about an hour ago (we were finishing CSs and launching fireworks in the meantime lol). Anyway, this is how we did it:
We used our standard static-event setup: PLD/WAR, SAM/WAR, NIN/WAR, BLM/WHM, SMN/WHM, and WHM/SMN.
We went in and buffed up. All mages put up Reraise, and we let Titan and Garuda put the initial group SS and Blink up. Rested to full. When we charged in, the PLD and the SAM grabbed the attention of Eald'narche and took him to the door at the top of the hallway and kept it there. The SAM stayed with the PLD in the door and fought the Exoplates. The PLD main healed for that group. The NIN voked the Orbs and kited them around the crystal at the far end of the room. The WHM stayed with the NIN to keep him alive if the orbs got the upperhand somehow (I don't think our NIN dropped into yellow the entire duration of the first fight). Every so often, the BLM and SMN would use a AM2 or a Blood Pact outside of AoE range on the Exoplates. If the PLD and SAM got into trouble, the BLM and SMN would drop some cures on them to keep them in fighting shape. Once the Expplates were down, the BLM and SMN used AM2s and Blood Pacts on the kid, and the first form was essentially beaten.
On form two, the PLD died, somehow, within the first 30 seconds of the fight. The NIN tanked the kid while the BLM and SMN rested for MP. This time the WHM's job was to keep the NIN Stona'd. Once the BLM had 600 MP (started form 2 with about 58 MP) moved into range and used Burst II and Freeze II. At this same time the SMN used Astral Flow with Ramuh and the fight was over.
During this fight the PLD, SAM, BLM, and WHM did not have their 2hrs because of a failed attempt less than 30 mins before. The WHM d/c'd during the earlier fight and the NIN got Stunned and Petrified which spelled the end of that run. Barring any mistakes like that, everyone having and using their 2hrs would have made this fight go a little faster. Only the SAM and PLD died during the entire run. From start to finish the run lasted a little over 18 minutes, but the PLD and SAM were really the only ones taking damage, and what damage they did take was easily handled by the PLD. Its not the fastest strategy, but it works. --Desudro 04:46, 30 January 2009 (UTC)
Just 5-manned this... SMN/WHM, WHM/BLM, BLU/NIN, RDM/WHM, COR/NIN. BLU tanked and DDd, RDM slept mobs, refreshed and tossed occasional Cure, SMN DD, and COR DD, slept, and refreshed. We beat it in about 9 minutes, no deaths. We used Astral Flow once, but for the second time SMN was terrorized. COR finished it off with Ice Shot. It was fun. --Answar
Done with 2xSMN/WHM, WHM/SCH, BLM/RDM, PLD/NIN, DRK/NIN.
Paladin went in first, to take initial aggro and moved Eald'narche to the door. Paladin, Darkknight and Blackmage took down the Exoplates. The Blackmage only used lower trier nukes and enfeebles as he was suppost to save up MP for Eald'narches second form. Blackmage died pretty quick because he did not stand outside of AoE range. The Paladin and Darknight took down the Exlorates and Eald'narche steadily, while not taking any damage most of the time. Keeping up Utsusemi is rather easy. SMN occasionally helped out. First with Garuda, later with Carbuncle which was still good enough.
The both SMNs took care of the Orbs and killed them with one BP or just a few hits of carby each time they poped.(Trying the Sleepga strategy failed in first try because they woke up very fast and eventually resisted Sleep) Figured that if they are dead, they can not do any harm. The Orbs really seem to be the only difficult part in the fight. They do ugly damage and the fact that they barely have ~130 HP made it worth killing them. No matter how often they resummoned. Cures where only needed after a Phase Shift with PLD and DRK haveing less then 2 Shadows up or when someone took 1 hit from the Orbs before SMNs could kill them. Eald'narche second form was killed quickly with both SMN useing Astral FLow and the Blackmage casting 2 or 3 TrierIII spells while he still was weakened. --Jeran
4xRDM/NIN Strategy, No 2hr's involved
We have done this several times now to help friends out. You can do this duo RDM/NIN but might need to try a few times if he gets silence off and you WILL have to 2hr if you DUO.
With 4 RDM/NIN's however...
- 1st form, have one person aggro and try to keep hate. One person can sleep the orbitals, or two people can. Just make sure to keep them off of you. Everyone just hits away at it with a sword and keep HP and MP up. Dont over do it. You want to have everything you can for the second form. Really if you can keep your shadows up his 1st form is very easy.
- 2nd Form, all RDM's spread out. Two stand near the top of the steps, two stand near the bottom. All have Utsusemi next to Blizzard III, Thunder III, etc. with nuke gear on. Make sure all buffs are up and ready and that you have a fast access to a convert macro too. When he rushes in, everyone start nuking. Dont worry if he interrupts you, just spam your macro asap to get Utsusemi back up and keep casting. You should bounce enough hate that if he uses his silence move, you can throw up echo's and nuke again. You can 2hr also if you want for super fast killing, but you CAN win this without it. As I said, just keep MP up and convert during second form when you need. Make sure to have echo drops.
Good luck everyone! --Rinielenika 13:58, 25 July 2009 (UTC)

