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Talk:The Final Seal

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                           EASY 5-1 MISSION

This is new 5-1 easy way to win. You don't even need a tank with this plan you need at whm with repose this is a new spell its sleep lvl 48 its last 90 seconds spell divine magic so it works on undead. After you enter buff up. Have the whm go in frist there will be 3 skeleton the boss & 2 others minions have the whm sleep one of the 2 minions then have the party attack the boss. When the whm can cast repose again have it sleep other skeleton. Now that both are asleep this will stop the other skeletions from nevering the room and you will only need to fight the boss. I did this twice with my Linkshell easy win. I have ben playing 2 years now i wish they had repose when i did it cuz we all almost died with this plan we won easy. you can haste the whm in you want this will cut 5 seconds off repose recast time its 30 second recast.

            Masta   
            Gilgamesh 
            San d'Oria Rank 9
            whm 75 rdm 71 smn 45 nin 38
            other job below lvl 38.


If someone wishes to copy the statement above into some /Strategy page, or work relevant information from it into the main article, feel free. I'm just moving it out of the Game Description section because it really did not belong there. --Ivrai 05:17, 5 March 2008 (UTC)

Just wanted to say that that doesn't work. The Skeleton Warriors still showed their ugly mugs. However, a simple Banish will do each one in, so just have the WHM take them out one by one as they show up. Golddess 22:15, 31 May 2008 (UTC)

I also wanted to confirm that this strategy does NOT prevent more skeletons from entering the room. However, this is still a good strategy for the BCNM, because the 2 mobs beside the NM at the start aren't "weak" like the rest summoned later, and it still let's the DD focus on just the NM. Our group had 2 MNKS and 2 WHMs, and each of us Reposed a skeleton next to the NM. The 2 MNKs used Hundred Fists. Not long after fighting the NM, other skeletons poured into the room (where me and the other WHM were) so we just ran around while the others killed the NM. They're very weak. We both had Stoneskin up, and I don't remember mine wearing off (and we used poison pots just in case of sleep). In the event that the 2 mobs wake up before the NM is dead, I'm sure another Repose on each wouldn't be a problem. This fight was SOOOO much easier than when I did it for Bastok a long time ago. I would also assume a BRD using Horde Lullaby would work well, but Repose lasts a lot longer. --Spardante 08:54, 12 July 2008 (UTC)

Horde Lullaby will work as well. I've never done it myself, but that was part of the old strategies before Repose existed, to bring a Bard along to Lullaby the skeletons. Golddess 15:00, 24 August 2008 (UTC)

Testimonials

  • A group with a blue mage (with sheep song) or brd (lullaby) essentially guarantees a win. All additional skeletons will be slept, allowing the main group to simply fight the main monster like an EXP mob. Many things make the fight easier (Poison potions, etc) But really the fight is not hard at all.
  • Confirmed with PLD/BLU, BLU/NIN, and WHM/BLM.
  • PLD engaged Archlich while BLU and WHM took out the two flanking minions. The minions that spawn after that are considerably weaker. Ignored the weak minions as they continuously re-spawn.
  • MP Drinks will definitely prove useful. WHM also used a few ethers.
  • Confirmed solo with well geared RDM/DRG, RDM/WAR, BLU/NIN or BLU/DRG
  • Use defense food and mp drinks (ethers and hi-pots too for emergencies). Merits help but not required.
  • Begin the fight by killing the first minions and then focus on the lich, kill new minions as they spawn.
  • Successful strategy: 50THF 50DRK 50RDM 50BLM 46WHM 45PLD. DRK ran in first to get aggro from the addons. THF & PLD ran in to attack Archlich. BLM helped DRK kill the addons. RDM kept Archlich dispelled and silenced. Do not attempt to sleepga addons. By the end of the fight, all members still had a decent amount of HP & MP. Good Luck!
  • Confirmed with MNK/NIN, WHM/BLM, and BLM/WHM.
  • MNK fought Archlich and used Spinning Attack everytime he had TP. BLM used tier I -aga's on Archlich to wipe minions that the MNK didn't get. The WHM was gearless and Elvaan. The BLM took turns healing while WHM rested. No 2 hours were used for win.
  • Confirmed with PLD/WAR, DRG/BLU, WHM/BLM, BLM/RDM.
DRG tanks Archlich while PLD kills all lesser skeletons. BLM nukes while WHM keeps the DRG alive. After skeletons have been dispatched in the main room (Circle Blade will one-shot them), PLD stands in the hallway and kills additional spawns. Very easy win.
  • Trioed easily RDM/WHM, WAR/NIN, BST/BLU. WAR grabbed one Sorcerer, BST put Funguar on lich and slept the other Sorcerer with Sheep Song, then teamed up with the WAR to kill the Sorcerers. After they were dead, WAR and BST joined the Funguar on the lich, with WAR taking out the Warriors as they came. Bludgeon and Head Butt are very effective even from BLU subjob. Funguar tanked the lich most of the fight with no trouble; BST used one Pet Food Zeta but it wasn't necessary. RDM kept lich slowed and silenced
  • Won with PLD, MNK, BLU, WHM. PLD supertanked all adds while MNK and BLU killed the archlich and WHM spammed paralyna on MNK. Being the PLD, tanking the adds was no problem at all, I even had enough MP to cure the others several times when needed (WHM was only spamming Paralyna to counteract the Ice Spikes effect on Hundred Fists) and cures went through most of the time. After a while, no new mobs appeared (think I had four Ancient Warriors on me and no others popped after that). They hit for very little, even though I 0was /WHM cause I forgot to change jobs. With /WAR or /BLU it would have worked even better. Zaphor 10:22, 23 June 2009 (UTC)
  • Won, albiet with difficulty, with a SAM/WAR, RDM, BLU, WHM (all capped at 50), and a level 36 DNC/NIN without use of most 2hrs (Samurai and Dancer were the only 2) with the rdm killing off the spawned mobs alongside the dancer, and the blue mage aiding the samurai using bludgeon and various other spells along with sheep song. In the end the Blue mage ended up tanking and the only death being the DNC after 2hr spaming curing waltz and divine waltz. Zangori 23:24, 15 July 2009 (UTC)Zangori