Talk:The Ruins of Fei'Yin
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Layout
The Layout is all messed up. The "Game Description" needs to go on a seperate Tactices/Guide Page. --Elvaron 06:05, 25 January 2008 (UTC)
Fight Guides/Strategies
Confirmed with 3 RDM/WHM, PLD/WAR, SAM/WAR
- The PLD provokes and proceeds to kill Archlich Taber'quoan with the SAM.
- The RDMs kite the Ancient Sorcerers and the Ancient Warriors that spawn.
- I was the only one who died (too much kiting, lol). --Raos-Sabaku 06:54, 9 February 2008 (UTC)
Confirmed with small setup (PLD50, WHM50, MNK47)
- PLD provokes Archlich Taber'quoan.
- MNK fights one of the 2 Ancient Sorcerers solo and the WHM uses Repose to sleep the other Ancient Sorcerer until the MNK has defeated the Ancient Sorcerer that he started with.
- PLD tanks Archlich Taber'quoan and helps fight the Ancient Sorcerer that the MNK is attacking (but main focus of the PLD becomes killing all the Ancient Warriors that enter the arena from this point on).
- MNK defeats both Ancient Sorcerers and then concentrates on killing Archlich Taber'quoan with the PLD.
- Fighting Archlich Taber'quoan is straight forward; the MNK just constantly fights it, the PLD takes the Ancient Warriors links that enter the arena, and the WHM keeps everyone alive.
- Makes for an good, enjoyable, and all-around calm, fight. Use of any 2 hours shouldn't be necessary. --Zenric 06:59, 1 March 2008 (UTC)
Confirmed with PLD/BLU, BLU/NIN, and WHM/BLM.
- PLD flashes and tanks Archlich Taber'quoan while BLU and WHM take out the two Ancient Sorcerers. The Ancient Warriors that spawn are considerably weaker. Ignored the Ancient Warriors as they continuously re-spawned and focused on killing Archlich Taber'quoan.
Confirmed solo with well geared RDM/DRG, RDM/WAR, BLU/NIN or BLU/DRG
- Begin the fight by killing the Ancient Sorcerers and then focus on Archlich Taber'quoan, killing the Ancient Warriors as they spawn.
- Use defense food and mp drinks (ethers and hi-pots too for emergencies). Merits help but not required.--LiennaOfShiva 17:19, 25 June 2008 (UTC)
- Having some trouble doing this as RDM/WAR. The key seems to be in killing the 2 Ancient Sorcerers as fast as possible and then focusing mostly on the Archlich. With Defender and Tavnazian Taco the Warriors will do very little damage and I was actually killing them off with Ice Spikes. Going to try again later. --Kuldin 19:03, 16 March 2009 (UTC)
Confirmed with NIN/BLM, WAR/NIN, and WHM/BLM.
- Have the NIN run in first and aggro the three starting skeletons. The WAR and NIN should team up and kill the two Ancient Sorcerer as fast as they can, one at a time. The WHM can Repose the other Ancient Sorcerer until the first one is dead. As soon as the two Ancient Sorcerer skeletons are down, the fight will take some time, but is a cake walk. Have one of the DD's peel off and kill the approaching Ancient Warrior skeletons as they near, either job will 1-shot them. Position yourself so that you will auto-target move back to Archlich Taber'quoan as soon as the pair of Ancient Warriors are dead. It is recommended to bring a fair amount of Hi-Pots to ensure a safe fight, as the WHM may likely run low on MP in the prolonged battle. The DD's should eat meat, no need for Sushi was apparent. A very fun and enjoyable trio method.
Confirmed with 2 THF/NIN and a RDM/WHM
- Both THFs will run in and start to melee Archlich Taber'quoan, because the Ancient Warriors and Ancient Sorcerers are so weak, THFs can just use Cyclone to kill them. The RDM should stand away from the spawning point of the Ancient Warriors (perhaps even behind Archlich Taber'quoan) to avoid unnecessary aggro. The RDM then concentrates on Silence and Paralyze on Archlich Taber'quoan as well as Healing Magic when needed.
Did this with PLD/WAR, WHM/SMN, BLU/NIN, THF/NIN, DRK and RDM
- WHM and others buffed inside the BCNM fight WHM cast Reraise, Stoneskin, Protectra III, Shellra II, Barparalyzra, and Barblizzara (To help with the Paralyze effect of Ice Spikes).
- PLD ran in and got hate, everyone else followed afterwards, mages ran around the back out of AOE rnage.
- BLU kept links slept using Sheep Song and DDs use AOE weapons when sleep wore off 'till BLU could recast and sleep the new adds.
- WHM Kept Cure up and kept casting Paralyna, RDM cast Dispel first and started to cast other enfeeb spells on and back-up healed.
- WHM and others buffed inside the BCNM fight WHM cast Reraise, Stoneskin, Protectra III, Shellra II, Barparalyzra, and Barblizzara (To help with the Paralyze effect of Ice Spikes).
First thing to remember: if you can control the links, then you can win the battle, but the minute that you start to lose control it can go horribly wrong. -Crawlerbasher 02:40, 29 August 2009 (UTC)

