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Talk:Ul'hpemde

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Use of non damage dealing job abilities or spells will not cause it to attack. : As an added note, this works great for power leveling BRD singing skill or instruments. Cycling through Threnody spells does not deal damage to it so it will not attack you, however you can power level through skillups very quickly at low levels. --ЩåΫķẮ †Talk† 06:01, 17 June 2007 (CDT)

Easily soloed many of these as a 75 SAM/DNC with Seigan and Third Eye. Crit hits and WS will cause them to shut their mouths when open, normal attacks may or may not. --IKMahdi 07:08, 8 December 2008 (UTC)

I believe these have a Dragon Killer trait. While soloing them on RDM/BLU I was intimidated several times. The only thing I can think of causing it is my Crimson Greaves and Dragon Killer. Any one else notice this? --Desoo 21:01, 13 December 2008 (UTC)

Turns out the Hpemde family page has Dragon Killer listed as a trait. --Desoo 21:03, 13 December 2008 (UTC)

  • Thought it might be worth noting that for the purpose of Skilling up Dark Magic Aspir will not cause Hpemde to attack although as they have no MP you get nothing back from the spell. I cannot confirm if they would agro to an Aspir that did Drain MP or if Aspir doesn't count as damage in the sense of causing hpemde to engage (which is what I personally think as it won't wake up sleeping mobs either). Arathas, Ramuh
Other magics or abilities that would otherwise cause enemies to attack, such as Flash or Provoke, also don't work to incur Hpemde's wrath. It's not anything special about Aspir, which does create enmity even when 0 MP is drained, yet still does not wake sleeping enemies regardless of how much is drained. --Taeria Saethori 18:16, 3 March 2009 (UTC)

Drop Rates?

Has anyone noticed if the drop rate increases if it's killed with mouth open? Was farming today for NQ Organs, and seemed like it... Chernabog 20:59, 13 May 2009 (UTC)

Auto Regen

I edited both pages for the Ul and Om'hpemde to state that they have auto regen. I was farming these as RDM by Nuke/Kiting and noticed on several occasions there HP ticked up by 1% inbetween nukes. I have seen this during open and closed mouths. This is not due to Rapid Molt because I nuke them dead before they can even get TP. I rocky 13:40, October 5, 2009 (UTC)

Stat hunting

So i went as THF75 on Ul'Hpemdes@Sea, all decent challenge, to obtain following checks results: No food, no blinding. Base DEX = 70 Dagger Skill = 269 Club Skill = 200

- Ul'Hpemde#1@90xp :

stayed Low Evasion with club+50accu MINI
stayed High Evasion with Club+9accu MAXI
stayed Low Defense with 360 attack MINI
stayed High Defense with 286 attack MAXI

- Ul'Hpemde#2@86exp :

stayed Low Evasion with Club+46accu MINI
stayed High Evasion with Club+5accu MAXI
stayed Low Defense with 354 attack MINI
stayed High Defense with 281 attack MAXI

- Ul'Hpemde#3@83exp :

stayed Low Evasion with Club+40accu MINI
stayed High Evasion with Club-1accu MAXI
stayed Low Defense with 348 attack MINI
stayed High Defense with 276 attack MAXI

- Ul'Hpemde#4@80xp :

stayed Low Evasion with club+35accu MINI
stayed High Evasion with Club+4DEX-8accu MAXI
stayed Low Defense with 340 attack MINI
stayed High Defense with 270 attack MAXI

Results exploitation gives me the following : <spoiler>

- Ul'Hpemde lvl71 (90exp) :

Club+50accu MINI => skill200+DEX70/2+50 -10LowEvaCheck = 275
Club+9accu MAXI => 200+70/2+9 +1 +30HighEvaCheck = 275
360 attack MINI => floor[ (360-1) / (1+25%LowDefCheck) ] = 287
286 attack MAXI => 286+1 = 287

- Ul'Hpemde lvl70 (86exp) :

Club+46accu MINI => 200+DEX70/2+46 -10 = 271
Club+5accu MAXI => 200+70/2+5 +1 +30 = 271
354 attack MINI => floor[(354-1)/(1+25%)] = 282
281 attack MAXI => 281+1 = 282

- Ul'Hpemde lvl69 (83exp) :

Club+40accu MINI => 200+DEX70/2+40 -10 = 265
Club-1accu MAXI => 200+70/2-1 +1 +30 = 265
348 attack MINI => floor[(348-1)/(1+25%)] = 277
276 attack MAXI => 276+1 = 277

- Ul'Hpemde lvl68 (80exp) :

Club+35accu MINI => 200+DEX70/2+35 -10 = 260
Club+4DEX-8accu MAXI => 200+74/2-8 +1 +30 = 260
340 attack MINI => floor[(340-1)/(1+25%)] = 271
270 attack MAXI => 270+1 = 271

... then i verified further with known formulas for determining a mob stats, assuming different Main/sub job combinations not having double/triple attack nor MP, but Dragon Killer trait :

Main/Sub jobs=Unknown, determined to be DRG/drg
RaceVITrank=Unknown, determined to be D
RaceDEFrank=Unknown, determined to be C
RaceAGIrank=Unknown, determined to be D
RaceEVArank=Unknown, determined to be C
DrgVITrank=C
DrgAGIrank=D
VIT=fVITRace(lvl, RaceVITrank) + fVITMainJob(lvl, JobVITrank) + fVITSubJob(lvl, JobVITrank)
DEF=[8+VIT/2+f(Lvl,RaceDEFrank) + DEFbonusJobTrait]xRaceDEFtrait
AGI=fAGIRace(lvl, RaceAGIrank) + fAGIMainJob(lvl, JobAGIrank) + fAGISubJob(lvl, JobAGIrank)
EVA=[AGI/2+f(Lvl,RaceEVArank) + EVAbonusJobTrait]xRaceEVAtrait
fVIT formula @ RankC = 4+(lvl-1)*0.4
fVIT & fAGI formula @ RankD = 3+(lvl-1)*0.35
f(lvl,raceDEFrank) & f(lvl,raceEVArank) formula @ lvl51+ and RankC = 142+(lvl-50)*4.8

-Lvl71:

VIT=floor(3+70*0.35) + floor(4+70*0.4) + floor((4+70*0.4)/2) = 27+32+16 = 75
DEF=(8+75/2+ 142+floor((71-50)*4.8) + 0)*1.0 = 8+37+142+100 = 287
AGI=floor(3+70*0.35) + floor(3+70*0.35) + floor((3+70*0.35)/2) = 27+27+13 = 67
EVA=(67/2+ 142+floor((71-50)*4.8) + 0)*1.0 = 33+142+100 = 275

-Lvl70:

VIT=27+31+15 = 73
DEF=8+36+142+96 = 282
AGI= 67
EVA=33+142+96 = 271

-Lvl69:

VIT= 72
DEF= 277
AGI= 65
EVA= 265

-Lvl68:

VIT= 71
DEF= 271
AGI= 65
EVA= 260

... and extrapolated the missing lvl72 with same formulas (safe asumption since perfect match for 4 previous lvls):

VIT= 75
DEF= 292
AGI= 67
EVA= 280

</spoiler>

Conclusion:

- Ul'Hpemde lvl72:

VIT= 75
AGI= 67
DEF= 292
EVA= 280

- Ul'Hpemde lvl71:

VIT=75
AGI=67
DEF=287
EVA=275

- Ul'Hpemde lvl70:

VIT=73
AGI=67
DEF=282
EVA=271

- Ul'Hpemde Lvl69:

VIT= 72
AGI= 65
DEF= 277
EVA= 265

- Ul'Hpemde Lvl68:

VIT= 71
AGI= 65
DEF= 271
EVA= 260

Note the +5 increments for def and eva values between levels. Masamunai 14:06, October 24, 2009 (UTC)