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Talk:Unlocking a Myth (Puppetmaster)

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This quest is very easy for pup's to get points, doing: Magic Mortar >> Dragon Kick, don't attach Inhibitor Cobyn 22:28, 29 April 2009 (UTC)

"Doing skill chains that produce 0 (zero) damage on the effect will only count as 1 point towards the latent. For example; a Puppetmaster can do a self Skillchain with the Automaton by doing Dragon Kick >> Magic Mortar (by the Automaton ) = Light (Skillchain). But if the Automaton has full HP then the Magic Mortar only does 0 damage, resulting in a Light (Skillchain) of 0 damage, resulting in only 1 point towards the Stringing Pummel unlocking."

I propose removing this statement from ALL the Unlocking a Myth quests, as not only is it inaccurate, it's misleading. In the above case, Dragon Kick > Magic Morter does do Light, but that it only produces 1 point with 0 damage is misleading: it does one point because Dragon Kick was used to OPEN the skillchain, and that's only worth one point regardless of the closing. Beyond what was said, I don't know of any other way of producing a 0-damage level 3 skillchain with the mythic weapons equipped. --KingOfZeal

I agree with KingOfZeal. Made similar comment on the RDM WS page before I realized they all said the same thing.ShadowKatze 18:39, 11 June 2009 (UTC)