Template:Mob
From FFXIclopedia, the free Final Fantasy XI encyclopedia
| | NOTICE: | This article is currently undergoing construction by a single editor or group of editors. Please do not edit or delete this article until this banner is removed or in absence of discussion. |
Usage
- Copy the template from the text area below to your page and edit it there.
- All entries are optional. Fill in any section by adding language following the applicable =.
- All comment lines can be removed if needed. Example: <!-- This is a comment line -->
Caveats
- If using a table within any entry, all | must be replaced with {{!}}.
.
{|cellpadding="5" cellspacing="0" width="100%"
|width="70%" valign="top"|
{|cellspacing="0px" cellpadding="0px"
|
<section begin=Mob Locations />
{{Template:Mob/Locations/Header
|Type = <!-- Add "nm" or "special" if necessary, also needs to be added to the footer -->
}}
{{Template:Mob/Locations <!-- Repeat template for each zone -->
| Type = <!-- Add "nm", "special" or leave blank -->
| Zone = <!-- Name of the zone where spawned -->
| Spawn = <!-- Grid square range in which it spawns -->
| Lvl = <!-- Level range if known, or leave blank -->
| Drop = <!-- Item(s) dropped, use the drop rate template -->
| Steal = <!-- Item(s) stolen during fight -->
| NumSpawns = <!-- How many spawn points there are -->
| Note = <!-- The standard abbreviations for Aggressive, Links, Sight, etc.
}}
{{Template:Mob/Locations/Footer
|Type = <!-- Add "nm" or "special" if necessary, also needs to be added to the header -->
}}
<section end=Mob Locations/>
<section begin=Mob Notes />
{{Template:Mob/Notes
| Notes = <!-- Add additional notes, spawn methods, kill methods, etc. -->
}}
<section end=Mob Notes />
<section begin=Mob Background />
{{Template:Mob/Background
| HistoricalBackground = <!-- Add historical information if available -->
}}
<section end=Mob Background />
|}
|width="30%" valign="top"|
<section begin=Infobox />
{{Template:Mob/Info
| image = <!-- File name of the image without the "File:" tag -->
| name = <!-- Name of the mob as it appears in-game -->
| type = <!-- Add "nm", "special" or leave blank -->
| family = <!-- Add family the mob belongs to, leave blank if unknown -->
| gender = <!-- Add gender of the mob, leave blank if unknown -->
| job = <!-- Add job of the mob, ie: WAR, MNK, WHM, leave blank if unknown -->
| crystal = <!-- Add element mob is based on, eg: Fire, Water, Light, leave blank if unknown -->
| weakness = <!-- Add element(s) mob is weak to, wrapped in curly braces, eg: {{Fire}}, {{Water}} - leave blank if unknown -->
| location = <!-- Grid square range in which the mob spawns -->
| System = <!-- Ecosystem group to which the mob belongs -->
| Behavior = <!-- The standard abbreviations for Aggressive, Links, Sight, etc. -->
| Uncommon Behavior = <!-- The standard abbreviations for Aggressive, Links, Sight, etc. -->
| Weak = <!-- Things the mob is weak to, ie: weak to Slow -->
| Strong = <!-- Things the mob is strong to, ie: resists Gravity -->
| Immunities = <!-- Things the mob is immune to, ie: cannot be slept -->
| Healed = <!-- Things that may heal the mob, ie: wind heals Puks -->
| Traits = <!-- Special abilities of the mob, ie: Goblin Bounty Hunter has perma-flee -->
| Charmable = <!-- Enter yes, no or a ? if unknown, leave blank if not applicable -->
| Pankration = <!-- Enter yes, no or a ? if unknown, leave blank if not applicable -->
| Drain = <!-- Enter yes, no or a ? if unknown, leave blank if not applicable -->
| Aspir = <!-- Enter yes, no or a ? if unknown, leave blank if not applicable -->
| XP Bonus = <!-- If the mob gives an XP bonus, only applies to certain mobs -->
| Notes =
}}
<section end=Infobox/>
|}
|
[[Category:{{{family}}}]]
| ||||||||||||||||||||||||||||||||||||

