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Template:Mob

From FFXIclopedia, the free Final Fantasy XI encyclopedia


NOTICE: This article is currently undergoing construction by a single editor or group of editors. Please do not edit or delete this article until this banner is removed or in absence of discussion.

Usage

  • Copy the template from the text area below to your page and edit it there.
  • All entries are optional. Fill in any section by adding language following the applicable =.
  • All comment lines can be removed if needed. Example: <!-- This is a comment line -->

Caveats

  • If using a table within any entry, all | must be replaced with {{!}}.

.

{|cellpadding="5" cellspacing="0" width="100%"

|width="70%" valign="top"|
{|cellspacing="0px" cellpadding="0px"
|
<section begin=Mob Locations />
{{Template:Mob/Locations/Header
|Type =                         <!-- Add "nm" or "special" if necessary, also needs to be added to the footer -->
}}

{{Template:Mob/Locations        <!-- Repeat template for each zone -->
| Type =                        <!-- Add "nm", "special" or leave blank -->
| Zone =                        <!-- Name of the zone where spawned -->
| Spawn =                       <!-- Grid square range in which it spawns -->
| Lvl =                         <!-- Level range if known, or leave blank -->
| Drop =                        <!-- Item(s) dropped, use the drop rate template -->
| Steal =                       <!-- Item(s) stolen during fight -->
| NumSpawns =                   <!-- How many spawn points there are -->
| Note =                        <!-- The standard abbreviations for Aggressive, Links, Sight, etc. 
}}

{{Template:Mob/Locations/Footer
|Type =                         <!-- Add "nm" or "special" if necessary, also needs to be added to the header -->
}}

<section end=Mob Locations/>

<section begin=Mob Notes />
{{Template:Mob/Notes

| Notes =                       <!-- Add additional notes, spawn methods, kill methods, etc. -->

}}
<section end=Mob Notes />
<section begin=Mob Background />
{{Template:Mob/Background

| HistoricalBackground =        <!-- Add historical information if available -->

}}
<section end=Mob Background />
|}
|width="30%" valign="top"|
<section begin=Infobox />
{{Template:Mob/Info
| image =                       <!-- File name of the image without the "File:" tag -->
| name =                        <!-- Name of the mob as it appears in-game -->
| type =                        <!-- Add "nm", "special" or leave blank -->
| family  =                     <!-- Add family the mob belongs to, leave blank if unknown -->
| gender =                      <!-- Add gender of the mob, leave blank if unknown -->
| job =                         <!-- Add job of the mob, ie: WAR, MNK, WHM, leave blank if unknown -->
| crystal =                     <!-- Add element mob is based on, eg: Fire, Water, Light, leave blank if unknown -->
| weakness =                    <!-- Add element(s) mob is weak to, wrapped in curly braces, eg: {{Fire}}, {{Water}} - leave blank if unknown -->
| location =                    <!-- Grid square range in which the mob spawns -->
| System =                      <!-- Ecosystem group to which the mob belongs -->
| Behavior =                    <!-- The standard abbreviations for Aggressive, Links, Sight, etc. -->
| Uncommon Behavior =           <!-- The standard abbreviations for Aggressive, Links, Sight, etc. -->
| Weak =                        <!-- Things the mob is weak to, ie: weak to Slow -->
| Strong =                      <!-- Things the mob is strong to, ie: resists Gravity -->
| Immunities =                  <!-- Things the mob is immune to, ie: cannot be slept -->
| Healed =                      <!-- Things that may heal the mob, ie: wind heals Puks -->
| Traits =                      <!-- Special abilities of the mob, ie: Goblin Bounty Hunter has perma-flee -->
| Charmable =                   <!-- Enter yes, no or a ? if unknown, leave blank if not applicable -->
| Pankration =                  <!-- Enter yes, no or a ? if unknown, leave blank if not applicable -->
| Drain =                       <!-- Enter yes, no or a ? if unknown, leave blank if not applicable -->
| Aspir =                       <!-- Enter yes, no or a ? if unknown, leave blank if not applicable -->
| XP Bonus =                    <!-- If the mob gives an XP bonus, only applies to certain mobs -->
| Notes = 
}}

<section end=Infobox/>
|}


Zone Level Drops Steal Spawns Notes
Unknown
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime






[[Category:{{{family}}}]]

Mob