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Template:Monster Notes

From FFXIclopedia, the free Final Fantasy XI encyclopedia

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Monster Notes

  • A = Aggressive. Monster is known to actively attack characters without provocation.
  • L = Linking. Other monsters in the same family will assist. Links can either be automatic (links no matter how they are pulled, pet pulling does not prevent links; usually happens in the case of monsters in a party), one-way (i.e. saplings link with treants but not the other way around), or normal (links can be erased with pet pulling).
  • S = Detects by Sight. Monsters can either have night vision, clear vision, or see in one direction. In limited cases monsters can see 180° around them to the front.
  • H = Detects by Hearing. These monsters detect sound 360° around them. Hearing range depends on the monster family.
  • HP = Detects low HP. Character must have yellow or lower HP for the monster to detect. All undead detect low health naturally. HP detection is 360°.
  • M = Detects on Magic. Monster becomes aggressive the moment casting begins. Magic detection is 360°. Arcana are known to detect magic, though other monsters can also display this behavior. Songs, Ninjutsu, Phantom Rolls and Blood Pacts do not count as magic.
  • Sc = Follows by Scent. Certain sight and sound monsters detect by scent after they have been aggroed. Aggro may be shed by crossing a body of water. Rain (outdoor zones only) also hampers the monster's pursuit.
  • T(S) = True Sight. Sight monsters that can see through invisible. You can avoid detection by walking behind these monsters or staying out of their sight range.
  • T(H) = True Hearing. Hearing monsters that can hear through sneak. It's much more difficult to avoid a true hearing monster because you cannot walk behind them without being detected (they detect 360° like any sound aggresive monsters).
  • JA = Detects on Job Abilities. These monsters can detect the use of job abilities anywhere 360° around them and tend to detect them on a far greater distance than they would sight or sound. Only certain monsters in the Aht Urhgan zones can detect this way.
  • WS = Detects on Weaponskills. These monsters can detect the use of Weapon Skills anywhere 360° around them and tend to detect them on a far greater distance than they would sight or sound. Only certain monsters in the Aht Urhgan zones can detect this way.