The Boyahda Tree
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Table of Contents
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Zone Information
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Description
The "Boyahda Tree", the largest tree of Zi'Tah, is said to have lasted tens of thousands of years. The cave made by its decaying roots is now called by the same name. The fantastic space is wrapped in light by the shining moss growing on the cave walls. Also a subspecies of the atrocious walking plant Mandragora comes to this region for nesting and food. | |||||||||||||||||||||||||||||||||||||
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Connections
The Sanctuary of Zi'Tah
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Involved in Quests/Missions
| Quest | Type | Starter | Location |
|---|---|---|---|
| Beam Me Up... No, Not There! | General | Anastase | Ru'Lude Gardens G-9 |
| Borghertz's Dragon Hands | AF (DRG) | Guslam | Upper Jeuno H-8 |
| Borghertz's Lurking Hands | AF (NIN) | Guslam | Upper Jeuno H-8 |
| Further Founts | General | Anastase | Ru'Lude Gardens G-9 |
| Mandragora-Mad | General | Yoran-Oran | Windurst Walls E-5 |
| Searching for the Right Words | Scroll | Ilumida | Upper Jeuno G-8 |
| Shoot First, Ask Questions Later | Weapon Skill | Cid | Metalworks H-8 |
| The Opo-opo and I | General | Lulupp | Kazham G-7 |
| Mission | Nation | Starter | Location |
| Doll of the Dead | Windurst | Windurst Gate Guard | Windurst |
Other Information
| Fish | Cap | Body of Water |
|---|---|---|
| Moat Carp | 11 | All |
| Tricolored Carp | 27 | |
| Dark Bass | 33 | |
| Giant Chirai | 100 | |
| Copper Ring | 0 | |
| Rusty Bucket | 0 | |
| Arrowwood Log | 0 | |
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Fishing Map | ||
[ edit ]
| Possible Weather | Weather Reporter |
|---|---|
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Elemental Map | |
[ edit ]
| Item | Abundance |
|---|---|
| Gil: 7,110 - 20,520 (??? Gil)More data needed | |
| Map of the Boyahda Tree | Received if not previously obtained |
| Old Gauntlets | Received with quest active |
| Ninja Hatsuburi | Received with quest active |
| Aquamarine | |
| Chrysoberyl | |
| Fluorite | |
| Jadeite | |
| Moonstone | |
| Sunstone | |
| Zircon | |
| Painite | |
| Scream Fungus | |
| Boyahda Coffer Key | |
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Treasure Maps | |
Individual Training
| Area of Book | Pg | Tgt. Level | Max Level | Mobs to Fight | XP/Gil | Tabs |
|---|---|---|---|---|---|---|
| The Boyahda Tree | 1 | 60~63 | 1470-2940 | 147-294 | ||
| 2 | 62~66 | 1720-3440 | 172-344 | |||
| 3 | 62~67 | 1760-3520 | 176-352 | |||
| 4 | 72~75 | 1770-3540 | 177-354 | |||
| 5 | 72~76 |
| 1830-3660 | 183-366 | ||
| 6 | 72~78 | 1900-3800 | 190-380 | |||
| 7 | 74~78 | 1640-3280 | 164-328 | |||
| 8 | 102~105 | 2040-4080 | 204-408 |
| Brown Casket | Blue Casket | ||
|---|---|---|---|
| Item | Abundance | Item | Abundance |
| Hi-Reraiser | | Catholicon | |
| Scream Fungus | | Fanatic's Tonic | |
| Manticore Hair | | Cleric's Drink | |
| Coral Fragment | | Stalwart's Tonic | |
| Boyahda Moss | | Lucid Potion II | |
| Hi-Potion +3 | | Lucid Potion I | |
| Pro-Ether +3 | | Vicar's Drink | |
| Deepbed Soil | | Lucid Potion III | |
| Ruszor Quiver | | Mana Mist | |
| Sun Water | | ||
| Hi-Ether +3 | | ||
| Tama-Hagane | | ||
| Sandfish | | ||
| Vile Elixir | | ||
| Lacquer Tree Log | | ||
| Remedy | | ||
| Manta Skin | | ||
| Rubicund Cell | | ||
| Xanthous Cell | | ||
| Cobalt Cell | | ||
| Dragonkin Earring | | ||
NPCs Found Here
| Name | Location | Type |
|---|---|---|
| Mandragora Warden | E-4 | Mission NPC |
Notorious Monsters Found Here
| Name | Level | Drops | Steal | Family | Spawns | Notes |
| Ancient Goobbue
| 78-80 | Boyahda Moss Dahlia Daihannya Great Boyahda Moss Tree Cuttings | Goobbues | A, L, H | ||
| Aquarius
| 69-71 | Crab Shell Fransisca Land Crab Meat Rock Salt | Crabs | A, L, H | ||
| Ellyllon
| 66 | King Truffle Mushroom Helm Sleepshroom | Funguars | A, H | ||
| Leshonki
| 79-81 | Fruit Seeds Leshonki Bulb Treant Bulb | Saplings | L, H | ||
| Unut
| 72 | Hare Meat Luna Subligar Rabbit Hide | Rabbits | L, S | ||
| Voluptuous Vivian
| 80 | Black Ribbon Malboro Fiber Malboro Vine Vivian Ring | Morbols | A, H |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime Note: Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists. |
Regular Monsters Found Here
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime Note: Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists. |
Event Monsters Found Here
| Name | Family | Spawns | Notes |
Agas
| Ahriman | 1 | A |
Beet Leafhopper
| Flies | 1 | L, H |
Mimic
| Mimics | 1 | A, H, M |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime Note: Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists. |