The Final Bout/Strategies
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Please feel free to add new Strategies or adjust those listed, but please stick to the format for ease of reading and printing. A template for new Strategies can be found at the very bottom. Find abbreviations in the glossary.
Tips
<This optional section is not for strategies, but general warnings and tips about the conditions surrounding the fight. Here you would put important mob considerations, weather conditions (if applicable), or day of the week considerations. Any advice that doesn't fall under strategy belongs here.>
Working Job Combinations
This section is not meant to discourage people from trying different combinations, but to illustrate combinations that have been tried and tested. Please feel free to try this BCNM with any combination you think might work, and above all, have fun!
Normal Party Setup
The most common strategies involve using 2-Hours, most notably Hundred Fists, Mighty Strikes, Meikyo Shisui or a group of Red Mages using Chainspell and a series of nukes with Stoneskin on. Other combinations, such as a tank and one or more Black Mages can also work.
Paladin tends to be preferred over Ninja as a tank due to the rapid speed with which the The Waughroon Kid whacks the players. Also a Paladin can use Invincible, which will help negate most of The Waughroon Kid's attacks and weapons skills. A common strategy with Paladin tanks is to bring in any two damage dealers. The Paladin runs in and uses Invincible either immediately, or once The Waughroon Kid uses Counterstance. Once the Paladin uses Invincible, the other two damage dealers use their two hours and bring The Waughroon Kid down as fast as possible.
BST/NIN Strategy
Jobs
Supplies
- Funguar Jug
- Pet Food Zeta
- Hi-Potion (Probably won't need it, but just in case of emergency)
The Fight
- Go into the fight, summon a Funguar pet, set your pet to attack, and cast Utsusemi: Ichi. (Remember to let your pet attack first before you, because you want the pet to tank as much as possible)
- If hate is on you turn your back to the mob and recast Utsusemi: Ichi if needed until the mob starts attacking your pets again.
- Use your WS once the mob uses Counterstance since he will have incredibly low defense at that point.
- Remember to fight behind the mob! He can counter your attacks!
- Apply pet food (Pet Food Zeta recommended) as needed to preserve your pet as long as possible.
Note
- BST/WHM can be subsitituted for one BST/NIN and still clear within the time limit.
- If you get enough time to pull off a weapon skill and Sic (seeing as the funguars miss alot), theres a good chance you will have to rush to the Armoury Crate to complete this in time.
PLD,SAM,SMN Strategy
Jobs
Supplies
The Fight
- Paladin goes in first and provokes the kid and tries to build as much hate as possible. Summoner throws out quick buffs and helps healing the Paladin. After about 30seconds it's time for two-hours. Samurai uses Meikyo Shisui and the Summoner uses Astral Flow. If you want a quick win have the Samurai Skillchain with himself and have the Summoner Astral Flow with the corresponding avatar. Once the Samurai uses his two hour he'll be drawing alot of hate so Paladin should use Invincible. With this strategy the fight would last an average length of 1min 30sec with our record of 1:14
TEMPLATE for future entries
<Strategy Name or JOB/SUB, JOB/SUB & JOB/SUB for future entries>
- <A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you could identify 2HR or No 2HR required>
Strategy:
- <Here you will list off the steps to your strategy>
- <Advice for food and drink may also be listed here>
Strategy Pros:
- <Here you list off the qualities of the combination or strategy that makes this work>
- <This is where the reasoning behind the combination comes to light>
Strategy Cons:
- <Here you list off what can go wrong with your combination, and other limitations that>
- <people using this strategy would want to consider when entering the fight>
Making this Strategy Better:
- <This section lists off things that can be improved to make the strategy work better, such as certain (possibly expensive) changes to armor, weapons, food, or drink, that can improve your chances of success or the speed at which you complete the fight>
- <These considerations are not the ones that are required for the strategy, but would certainly help>
Alternative Strategy:
- <This entirely optional section is for job combinations that have multiple strategies. This is merely an extension of the same combination, but should be treated the same as the previous sections>
Other Strategies:
- <This section is put last, and lists off different job combinations that are similar to strategies listed above, that do not need a full explanation, as the basic strategies are already listed above. A good example would be if you replaced a healer job with another different healing job, the basic strategy does not change, but the combination has. Just list the combinations that have worked, and the rest should be self explanatory>


