The Sixth Ministry/Strategyedit this page

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Please feel free to add new Strategies or adjust those listed, but please stick to the format for ease of reading and printing. A template for new Strategies can be found at the very bottom. If you can please insert sections in based on the order the jobs appear in the title. Find abbreviations in the glossary.

  • Do not sign additions to this page.

Tips

This is an uncapped fight. The Hinge Oil's behavior appears to be random. One time I tried to solo it but as soon as I was finished with one, the next one came at me; however, about an hour later I came back they did not link in such a manner. I pulled the exact same oil from roughly the exact same spot. --Bapidai 15:59, 28 September 2008 (UTC)


Working Job Combinations

This section is not meant to discourage people from trying different combinations, but to illustrate combinations that have been tried and tested. Please feel free to try this fight with any combination you

think might work, and above all, have fun!


SOLO STRATEGIES

75BST/37WHM

Total time: 14:30

Strategy:

  • using two Carries, and some pet food zeta.

75BST/37WHM

Hinge Oils are NM and can not be charmed.Aphugel 00:04, 19 December 2008 (UTC)

Strategy:

  • used Funguar, and 4 pet food zeta.


Making this Strategy Better:

  • Use up all the bats in the room first, the 16 min only start running after the first Hinge Oil is dead, so you got plenty of time before to take care of all the bats, and make sure they don't aggro.

75BST/37WHM

Total time: approx. 8 minutes. -- Calidor 18:10, 15 October 2008 (UTC)

Strategy:

  • used Funguar, and 4 pet food zeta.

Making this Strategy Better:

  • Clear the Impish Bats first by pulling them to you with your pet.

Alternative Strategy:

  • Used Lv. 59 Fellow as Soothing Healer but wasn't necessary.

75BLM/37RDM

Easily solo'd takes sometime. --Shutupanddie 02:10, 9 July 2008 (UTC)

Strategy:

  • simple strategy, start each hinge off w/ a nuke, follow w/ bind then gravity.
  • stay within its nuking range whole time nuking it till dead "It should never reach you".
  • rest mp and move on to the next and so forth.

Making this Strategy Better:

  • i kept sneak up whole time while resting with bats near by, may not be necessary?

75NIN/37WHM

unmerited. ---- dibble 19:52, 17 July 2009 (UTC)

Strategy:

  • Spamming 5/6 of the elemental wheel - no aggro from bats and clean pulls.

Making this Strategy Better:

  • Watch where you stand and you should have no problems.

75THF/37DNC

Easily solo'ed with evasion gear and status bolts. --FFXI-Taube 23:53, 23 December 2008 (UTC)

Strategy:

  • Pulled them one by one and spammed bolts to gain tp for Dancing Edge while they hit me seldom at best.

Strategy Cons:

  • Only bit of excitement was when I managed to accidentally aggro just about every bat in the room but even then the increase in damage I was taking was manageable with Curing Waltz II.

75BLU/37NIN

Easy normal BLU solo tactics. Big 3, head butt spam, keep up shadows. Rest to 80% or so MP and repeat.


DUO STRATEGIES

None submitted yet.

TRIO STRATEGIES

None submitted yet

75THF/NIN, 65BLM/WHM, 66WHM/BLM

Could probably duo this just as easily. Ganymede 07:09, 10 December 2006 (EST)

Strategy:

  • Defeated the Hinge Oils easily one-by-one (since they don't link) with a 75 THF/NIN tanking.

PARTY STRATEGIES

None submitted yet

TEMPLATE for future entries

<Copy everything from the following line to the end and insert into the section where you are going to add a strategy entry>

<Strategy Name or JOB/SUB, JOB/SUB & JOB/SUB for future entries>

<A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you

could identify 2HR or No 2HR required>

Strategy:

  • <Here you will list off the steps to your strategy>
  • <Advice for food and drink may also be listed here>

Strategy Pros:

  • <Here you list off the qualities of the combination or strategy that makes this work>
  • <This is where the reasoning behind the combination comes to light>

Strategy Cons:

  • <Here you list off what can go wrong with your combination, and other limitations that>
  • <people using this strategy would want to consider when entering the fight>

Making this Strategy Better:

  • <This section lists off things that can be improved to make the strategy work better, such as certain (possibly expensive) changes to armor, weapons, food, or drink, that can improve your chances of success

or the speed at which you complete the fight>

  • <These considerations are not the ones that are required for the strategy, but would certainly help>

Alternative Strategy:

  • <This entirely optional section is for job combinations that have multiple strategies. This is merely an extension of the same combination, but should be treated the same as the previous sections>

Other Strategies:

  • <This section is put last, and lists off different job combinations that are similar to strategies listed above, that do not need a full explanation, as the basic strategies are already listed above. A good

example would be if you replaced a healer job with another different healing job, the basic strategy does not change, but the combination has. Just list the combinations that have worked, and the rest

should be self explanatory>


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