Through the Quicksand Caves
From FFXIclopedia, the free Final Fantasy XI encyclopedia
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Walkthrough
- Head to (C-11) of Western Altepa Desert.
- There's a small area on the map that leads into a tunnel through to a hidden area.
- Head down the ramp to (D-12) into Quicksand Caves. Your current Zilart mission will change to "Through the Quicksand Caves".
- Note: The mission now changes to "Through the Quicksand Caves" once you obtain your 8th fragment from ZM5.
- You will need some form of Sneak to avoid aggro from the Antica and Sabotenders in the caves.
- Travel towards (I-9) and step on the circular pad to open door.
- This requires either 1 Galka, 2 Hume/Mithra/Elvaan, 1 Hume/ElvaanMithra and 1 Tarutaru, or 3 Tarutaru to stand on the pad in order to open the door.
- Head West and step on the pad at (H-7) to open next door.
- Enter the next room and drop down the hole in the floor at (F-7).
- This drops you into a hidden area. Hug the left wall with Sneak up until you reach the Chamber of Oracles zone at (D-4).
- When ready, examine the door to enter the fight.
- Buffs will wear upon entering the fight except food.
- The 6 party member battlefield consists of the following enemies, and should be fought in this order:
- Centurio V-III - PLD
- Triarius V-VIII - BLM
- Princeps V-XI - RNG
- The PLD should be the first target due to its Resist Sleep trait, and ability to heal and buff itself and its comrades.
- BLM likes to spam sleepga. Poison potions are useful.
- Elemental Seal and Sleepga II is a good way to start this battle off. A 70 Black Mage using Elemental Seal + Sleepga II can sleep all 3 easily. They will all likely be buffed with Protect and/or Shell from the PLD so make sure to dispel these.
- You do not lose EXP if you die within the battlefield.
- All enemies can use their appropriate Two Hour Ability.
- Beware of Eagle Eye Shot from the RNG (commonly used at 60% HP); it hits hard enough to take out party members with little defense.
- Upon defeating the 3 NM Anticans you will appear in another area of the Chamber of Oracles; this is the start of the next mission.
- If you are going to do more than one Zilart Mission 6 fight, after gathering the pedestals, head out of the gate. You will end up in Quicksand Caves again. Hug the right wall and you will re-appear at the entrance to the Chamber of Oracles.
Testimonials
Duo-ed very easily by RDM/NIN and BST/WHM @75 - Buffs upon Entry approach BC, BST sends Jug (CC in this case) onto Centurio V-III, RDM then sleep+Sleep II both the Triarius V-VIII and Princeps V-XI. Its then a simple case of debuffing Centurio V-III while BST + JUG whittle it down, RDM must silence Triarius periodically as well as reapplying Sleep II to both mobs as and when they wake. A few III nukes from RDM will assist in the killing of Centrino. When Centurio V-III is down, BST engage's Triarius V-VIII.. RDM may have initial hate from previous sleeps but stoneskin and blinks will make this nps, again debuff, silence, dispel while periodically Sleep II'ing RNG Princeps V-XI. When BLM Triarius V-VIII is dead have RDM wake RNG Princeps V-XI with a III nuke then reapply a fresh Sleep II and rest MP as needed RDM/NIN buff full haste, SS, phalanx, when set Gravity and let BST engage stay just outside of melee range and blink tank Ranged attacks until BST has hate. Whittle down, III nukes, debuffs at any point if in danger disengage and reapply Sleep II recover, but at 75 this shouldn't happen. Just Watch For Eagle Eye Shot if shadows, blink, SS down can be a factor but again shouldn't really play a part for 2 experienced 75's. Overall a very easy battle completed in 20min. (Cirius-Seraph)
Also very easily trio'd by a RDM/NIN, SMN/WHM and BLM/RDM. Main strategy is for the BLM to initiate with Sleepga, (And Sleep/Sleep II if resisted), and debuff the mobs as described above, i.e. silence the BLM and PLD etc. The RDM takes the PLD, while the SMN takes the RNG and kites it, using whichever avatar is appropriate, (I used Fenrir in this case and Carby when a Healing Ruby II was needed.), BP'ing away. Advisable to bring yag drinks. The BLM is to kite and keep the BLM Antican slept, together with helping sleep the others in case of helping the RDM or SMN recast. Smooth sailing after both the PLD and RNG are dead. Obviously the advantage to a SMN taking the RNG is that hopefully your avatar gets EES'd :) Overall smooth fight. Would add to remember Echo Drops ! (Raytheshadow Hades)
Trio'd by Rdm75/Nin Sam75/Nin Whm75/Blm. All we did was let Rdm/Nin solo and sleep the Nm's himself while we stood on the ramp and waited all Whm did was put a Regen III on Rdm 2 times and sam built TP with meditate while waiting and going in at end of each NM just to finish it off. Were no problems at all, very easy fight and Rdm had echo drops for when he got silenced. (Remora Server)
Lengthy duo by two NIN/DNC with little difficulty. Used EVA food, put up Reraise and start. First NIN runs in and aggros the RNG and PLD, while the second NIN tanks and defeats the BLM. THe first NIN kites up and down the hall, reapply shadows as needed. After 2nd NIN defeats the BLM, both gang up on RNG and let the PLD bounce back and forth. His ACC is horrible and will pose no real threat, aside from the fact that he may cure the RNG from time to time. Once the RNG is dead, finish the PLD off. This takes a while, but can be done. The are some drawbacks to this method. The first is the time it takes. Second, the NIN that fights the BLM has to be ready to eat several AoE tier III spells, which isn't too bad as long as TP is saved for curing. I recovered from Stonega III twice, and Aeroga III once. The second drawback is the kiting NIN must be very skillful, not only keeping shadows up, but keeping the kited mobs interested in him. Several times the kiter had to come back and cast spells on the kites to get their attention off the NIN killing the BLM. And finally, the RNG will most likely at some point Eagle Eye Shot and kill one of the NIN. It seemed to me that EES ignored my shadows and he one-shotted me. (Someone please verify if his EES does in fact ignore shadows.) However, I reraised, and continued to fight and cure. This method would work just as well with a DNC/NIN, MNK/DNC, or SAM/DNC.
Kyokusa's Video Guide
A Visual guide that will help you prepare for what is in store for you.
- Jobs used:
- PLD 75
- BLM 75
- MNK 75
- THF 75
- SCH 75


