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Treasure Hunter

From FFXIclopedia, the free Final Fantasy XI encyclopedia


Job Trait Overview

Game Description
Increases chance that treasure will be dropped by enemies.
  • If more than one player has the effect in a party or alliance, the strongest version will trump all others.
  • This effect will remain active as long as the person with this trait is in the party/alliance, on the hate list of the mob (performed some action on the mob to generate hate), and within experience points range. Some amount of enmity is retained after a player is KO'ed, and also per SE commentary, the treasure hunter effect will remain even after the player has been KO'ed.
  • Treasure Hunter is not affected by amount of damage, "luck" items, or who makes the "killshot", nor does it have any effect on chests, coffers, or caskets (including those in battlefields).
  • The exact formula for calculating the effects of this trait are still unknown.

Testing and Theory

The following information is a list of testing, hypothetical ideas, and theory on TH.
The information stems from the player-base, not SE. Testing should be read and considered with some amount of skepticism, and theory with further skepticism.

Treasure Hunter doesn't increase the drop rate % of an item, but instead gives you more chances to receive the item.
For Example: Say an item has a 5% drop rate. A player without Treasure Hunter gets 1 random "roll" from say 1-100. A roll of 96-100 is required to get the drop (given a 5% chance). Treasure Hunter doesn't increase the %, but rather it gives more random "rolls" increasing the odds much like buying more lottery tickets would increase odds in hitting the jackpot. The percentage is still the same, you just have more chances. This is why when a thief is in a party, there are often more total drops in general.

Testing

See the discussion page for theory on this topic.

Equipment that Enhances this Trait


Treasure Hunter

  • Obtained: Thief Level 15

Treasure Hunter II

  • Obtained: Thief Level 45
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