Job Trait Overview
Treasure Hunter II
Treasure Hunter III
|Hands||Assassin's Armlets +1||1||THF|
|Hands||Assassin's Armlets +2||2||THF|
|Hands||Plunderer's Armlets +1||3||THF|
|Feet||Raider's Poulaines +2||1||THF|
Enhancing the Effect
- Players with Thief set as main job have a chance to increase the current level of Treasure Hunter on a target when landing a melee attack. This will be indicated by a visual effect and a log message.
- This effect caps at 12.
- The chance greatly diminishes with each level of difference between the target's current Treasure Hunter effect and your current Treasure Hunter bonus. For example, if you apply TH8 on a monster and then drop your TH bonus to 3 by switching equipment, further increments will be extremely rare.
- Only the first attack of a round can enhance Treasure Hunter.
- Weaponskills, melee-damaging job abilities (such as Violent Flourish), and Additional Effects (such as Enfire or Drain Samba) can enhance Treasure Hunter, but will give no visual effect or log message.
- The Ranger ability Bounty Shot behaves similar to a Thief with TH2 using a Sneak Attack.
Testing and Theory
- The following information is a list of testing, hypothetical ideas, and theory on TH.
- The information stems from the player-base, not SE. Testing should be read and considered with some amount of skepticism, and theory with further skepticism.
Treasure Hunter doesn't increase the drop rate % of an item, but instead gives you more chances to receive the item. For Example: Say an item has a 5% drop rate. A player without Treasure Hunter gets 1 random "roll" from say 1-100. A roll of 96-100 is required to get the drop (given a 5% chance). Treasure Hunter doesn't increase the %, but rather it gives more random "rolls" increasing the odds much like buying more lottery tickets would increase odds in hitting the jackpot. The percentage is still the same, you just have more chances. This is why when a thief is in a party, there are often more total drops in general.