Job Trait Overview
- Game Description:
- Increases chance that treasure will be dropped by enemies.
- Job Traits are always active.
- If more than one player has the effect, the strongest version will trump all others. This effect will remain active as long as they are in the party/alliance, and on the hate list.
- Treasure Hunter is not affected by amount of damage, "luck" items, or killshot, nor does it have any effect on chests or coffers.
- The exact formula for calculating the effects of this trait are still unknown.
The most important thing to remember when using Treasure Hunter is that the player with the trait MUST be on the hate list AND within exp range. Players can get on the hate list by hitting the mob or using a job ability such as Collaborator or Accomplice. Pretty much any attack/ability that generates any amount of hate will accomplish this.
Treasure Hunter doesn't increase the drop rate % of an item, but instead gives you more chances to receive the item.
EXAMPLE: Say an item has a 5% drop rate. A player without Treasure Hunter gets 1 random "roll" from say 1-100. A roll of 96-100 is required to get the drop giving a 5% chance. Treasure Hunter doesn't increase the %, but rather it gives more random "rolls" increasing the odds much like buying more lottery tickets would increase odds in hitting the jackpot. The percentage is still the same, you just have more chances. This is why when a thief is in a party, there are often more total drops in general.
Testing and Theory
NOTE: The following information is a very non-comprehensive list of testing, hypothetical ideas, and theory on TH. The information stems from the player-base, not SE. Testing should be read and considered with some amount of skepticism, and theory with further skepticism.
Testing
- There have been tests that reveal "Treasure Hunter +1" items add approximately 1% to the drop rate of any given item. Whether this 1% is a percentage point (i.e. 5% drop going into 6%) or simply a percentage increase (i.e. 10% going into 10.1%) the author did not clarify. Other tests indicates a total raise of 8-10% in total drop rate for each additional "Treasure Hunter+1" item added.
- Tests show that Treasure Hunter will not take effect if the Thief is out of Experience Points range, the mob does not need to give experience points, the Thief just has to be within a certain distance. Example:If the Thief receives the "You are too far from battle to gain experience points" message, Treasure Hunter will not take effect.
- Tests have been done that suggest that party killshot does not matter (not to be confused with member/thief killshot). That is, for example, if you have 2 parties and one has TH and the other does not have TH, and the party without TH kills the mob, TH will still activate.
- Tests have been done that suggest that, not only does TH not stack within a (single) party (as stated in English translated official SE commentaries) but, also, it appears that TH does not stack within a single alliance. No test, however, has been done to check on whether TH can stack if multiple alliances are fighting a single mob (dynamis, etc); one can infer the likelihood or unlikelihood of this, however, by a mixture of SE commentaries on the subject and testing that has also been done.
- Treasure Hunter testing is still ongoing among various members of the player base. There are still a number of factors that are not known, such as its precise potency in increasing drops, a few other factors related to how it functions that still remain unanswered, and other factors that might effect drops but aren't the Treasure Hunter trait (ie. moon, etc.).
- Overall estimate of the Treasure Hunter effect from the links below seems to indicate that each Treasure Hunter trait (I and II) adds +50% to overall base drop rate where as each "Treasure Hunter +1" effect adds 10% to base drop rate.
See the discussion page for theory on this topic.
Equipment that Enhances this Trait
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Treasure Hunter
Treasure Hunter II
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