Category:Unions
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Unions are special groupings of players that can be joined during a Campaign Battle. After the battle has ended, qualifying players registered to a Union will be eligible to cast lots for Union-specific spoils based on their contributions to the battle.
Participating in a Union
To register, a player with Allied Tags must speak to a Campaign Arbiter and choose their desired Union. You may change or resign from a Union at any time during the Campaign battle.
List of Unions
The following Unions are available:
Spoils of War
- Each union is equal to the other, that is there is no union-specific loot. Unions are simply letters A through E to split everyone up.
- What can drop overall is dependent on the force(s) being fought during the time of the campaign battle. Each batallion has its own specific potential drops.
- Drops are not be dependent on the area they are being fought in save for Dynamis currency, which will only drop that nation's currency in that nation's zones. Dark Kindred in northlands campaigns may drop all three. Other beastmen will still only drop their nation specific currency.
- What loot your union exactly gets is dependent on the the enemies killed during a battle.
- 1500 Total Union XP is needed to gain access to the union coffer.
- Normal monsters, when killed, have a chance of adding an item to the loot pool of the union that landed the killing blow.
- Notorious Monsters will always add one of their own specific items to the loot pool of the union that landed the killing blow.
Please refer to the talk page for more information as it is gathered.
Item Distribution
To be eligible to lot for Union treasure, a player's contributions to the battle must be evaluated at a certain level or higher (see talk page for a discussion of these requirements).
At the end of the battle, each Union with eligible players (and any spoils) will receive a Coffer with its respective name (for example, "Eland Coffer"). Any member of a union can open its coffer, and its items will appear in the treasure pools of all of its members.
Unions and Party/Alliance Treasures
When a union member joins a party, or when a member of a party joins a union, all items in the party's treasure pool will be distributed randomly to members (with the exception of the union member).
- It is recommended that your party finish distributing items before joining a union or inviting members of unions.
When a party has a union participant as a member, party members in the same area will be unable to obtain items from standard monsters.
- This restriction will cease to apply if the union member loses their lot privileges for any reason.
Number of participants in a Union
At current there is no limit to the amount of people who can join a Union. The number of people in a union is a two-sided blade however, and should be considered when choosing a union to join. This is the case because:
- Bigger unions may rake in more kills during a single campaign battle, possibly resulting in more rewards.
but
- Bigger unions will also have more people contesting for the same treasure pool.
This means joining a bigger Union increases the odds of the loot being good but decreases your odds of actually getting some of the loot.
Location of Union chests after battle
You have roughly 10 minutes to open a campaign coffer before it disappears.
- Xarcabard (S) : (infront of the fort, when I say front I mean where the Campaign Fortification Flag is)
- Beaucedine Glacier (S) : (infront of the fort)
- Batallia Downs (S) : J-7, south side of fort, opposite of C.A.
- Rolanberry Fields (S) : J-7, East side of tower
- Sauromugue Champaign (S) : H-7, West side of the campaign tower.
- Jugner Forest (S) : I-8, infront of the fort.
- Pashhow Marshlands (S) : North of the Fortification
- Meriphataud Mountains (S) : In front of the tower.
- Vunkerl Inlet (S) : (infront of the fort)
- Grauberg (S) : (south side of the fort)
- Fort Karugo-Narugo (S) : H-8, Right behind C.A. at the fort
- East Ronfaure (S) : (infront of the fort)
- North Gustaberg (S) : (infront of the fort)
- West Sarutabaruta (S) : H-6, Behind the Fort/C.A.
- Garlaige Citadel (S) : I-8 of Map 2, the Top Left corner of that square.
- Crawlers' Nest (S) : I-10, in the (closed off) tunnel leading down to the Strange Apparatus area.
- Eldieme Necropolis (S) : I-8, near where Red Axe stands
- Windurst Waters (S) : Near West Sarutabaruta (S) exit.
- Bastok Markets (S) : E-8 Near Sonia.
Pages in category "Unions"
The following 5 pages are in this category, out of 5 total.


