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[Kanntara]

Kanntara 275 edits since February 19, 2007

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User:Kanntara/Sandbox

From FFXIclopedia, the free Final Fantasy XI encyclopedia

CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

Contents


Notes: Remove before publish
Changes I made so far

  • Created new CampTable templates to fit formatting to differentiate Regular (bold) from Alternate (italic) Camps.
  • Updated Level sections to headers
  • Added TOC on the right
  • Added guide template
  • Used Campsitarus to update overcrowding and ratings

To Finish

  • Writing steps to update tables
  • Finishing other level ranges

A safe location where party members plan on fighting monsters. A puller is used to lure monsters back to camp to be destroyed. This allows the mages in the party to recover MP in between fights, rather than running down monsters to kill.

General Camp Criteria

Typical elements of a camp include:

  • Outside of the aggro range of any monster, whether sight, sound, magic, or low HP.
  • No monsters in the area that will link with the monster the group will be fighting.
  • Close proximity to a fair number of the monsters that the group intends to fight.
  • Little to no competition from other parties in the same area.
  • Often (but not always) against a wall or in a nook.
  • Clear path to a zone line.

Take care, as some monsters will only spawn during certain conditions (i.e. undead at night or elementals during certain weather). Some monsters may also have a wide wandering area. As a result, a certain place may seem like a great camp when you first get there, but may become very undesirable in a few minutes.

Special Camp Criteria

At later levels, with one or more Black Mages in the party, areas with no monsters at all in the immediate area become more preferred, as this allows the Black Mages to cast Area of Effect spells without danger.

With a Beastmaster in the party, areas with charmable "Decent Challenge" or "Even Match" monsters in the near vicinity becomes more preferred, as the Beastmaster can use these monsters to further aid the party. |align="right"| |}

Camp Location

Lvl 10

Levels Location Target Mobs Supports Overcrowds? Recommended (1-5)
9-12 Valkurm Dunes
Hill Lizard 2 CheckCheck File:Star-icon.gifFile:Star-icon.gif
12-14 Meriphataud Mountains
Hill Lizard 1 File:Star-icon.gifFile:Star-icon.gifFile:Star-icon.gif
12-14 Maze of Shakhrami
Maze Maker 1 File:Star-icon.gifFile:Star-icon.gifFile:Star-icon.gifFile:Star-icon.gif
12-14 Buburimu Peninsula
Snipper '
13-16 Valkurm Dunes
Snipper/Damselfly 8 CheckCheck File:Star-icon.gifFile:Star-icon.gifFile:Star-icon.gif
14-16 Buburimu Peninsula
Bull Dhalmel 3 File:Star-icon.gifFile:Star-icon.gifFile:Star-icon.gif
14-18 Korroloka Tunnel
Land Worm 3 CheckCheck File:Star-icon.gifFile:Star-icon.gifFile:Star-icon.gifFile:Star-icon.gifFile:Star-icon.gif
16-19 Buburimu Peninsula
Goblin/Shoal Pugil '
16-19 Valkurm Dunes
Goblin/Beach Pugil 4 CheckCheck File:Star-icon.gifFile:Star-icon.gifFile:Star-icon.gif


Lvl 20

Lvl 30

Lvl 40

Lvl 50

Lvl 60

Lvl 70

How to add a new camp

ADD DIRECTIONS HERE