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[SongOfChaos]

SongOfChaos 169 edits since February 18, 2007

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From FFXIclopedia, the free Final Fantasy XI encyclopedia

Borrowed from: http://wiki.ffxiclopedia.org/index.php?title=Warrior_Guide_by_Lapreaugue&action=edit as a template

And you could argue, an inspiration.

CAUTION!
This article is a personal guide. Information expressed in this guide is one player's opinion and may be more opinion than fact. Strategies and information contained herein may not work for everyone.

No non-minor changes should be made without consulting the author. Changes or questions should be discussed on the talk page.

CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.

Contents

Introduction

I made this guide for one purpose: To provide professional, unbiased guidance on how to 'Tank' (that is, generally speaking, to protect party members from a monster). This guide, is, however, intended to be many things, aside from a work in progress. It's intended to be a source of advice, encouragement, and listing of 'Lessons Learned'. As the 'Proffesion' of tanking has a concrete bunker of rhetoric and etiquette encasing it in rigid rules, I also want this guide to be blunt and direct, but also very forthright that ultimately, whatever you put your mind to (and find support with), you can probably find a way to make it work in this game.

That being said, I will be proposing many theories in this guide that may offend some of you ("Oh my Greedalox, he thinks Warriors can tank?!"). But, again, the goal is to advise, encourage, and tell you without bias: "That's because... they can. And this is how."

If you are one of those people who are adamantly against these kinds of provocative and liberal theories, you are welcome to argue your points. ON THE DISCUSSION PAGE. Do not make any changes to this page without express permission (unless you're fixing a typo or sommat; I welcome trivial/editorial upgrades to any piece, so if you see a 'there' vice 'their', please, by all means, fix it- run on sentences not withstanding). I admit that I am very much a romanticist, however, and I do not object to criticism or recommendations. Please keep it proffesional and in the spirit of community knowledge that wiki's are known for. I will and do give you the same respect. On we go.


Background

When I first got interested in playing this game, I was impressed by the myriad of classes and for almost three months while I debated getting the game, I would scour the allakhazam forums and learn. I'd learn about the jobs, as the jobs described themselves, with their poetic self glorification- 'Red Mage, the Jack of All Trades', 'Warrior, the Ultimate Front Line Job', 'Dark Knight, the Pubescent/Emo Teenager's Wet Dream', etc. I was immediately enamored with the Dragoon class. This was back in 2004, when the Dragoon was the leperous skank your mother told you was the devil, and if you set yourself LFP in Jeuno, the only /tell you'd receive after three hours was an affectionate, "Give up." Nevertheless, I was determined to be a Dragoon. Not just any Dragoon, either. A DRG/RDM. I would blind my enemies, skewer them with my enaeroed lance, and sic my trusty Wyvern on them. It would be the paragon of coolness.

It's been five years, and yes, thankfully, now I know better. There are just some job combinations that don't work. They don't. And there's nothing you can do about it. When I introduced this game to mates, they'd be temporarily excited with the same adorable, naive and n00b ideas (e.g. DRK/SMN, MNK/BLM, SAM/PLD, etc). And I'd smile tragicly at them, and break the news. But there is a class of person that retains this innocent dreamer stance that I think is the true heart of the game. The honest desire to have fun and play a game of role in fantasy. And nothing pisses me off more than people who dash those desires with the cold statistics and biased impressions of jobs based on ignorance and complacency. This person is in the heart of the Red Mage who wants to melee. In the Beastmaster who wants to party. And in several jobs who want to do what their job was meant to do. Tank.

So I make this guide. And to be fair, I make it in a fit of rage, after seeing for the uncountableth time, a Warrior guide that says, rather blatantly, "Warriors can't tank". As though FFXI itself has propogated the rule. Well, at the risk of sounding pretentious and extremely long winded, once upon a time, they said Dragoon was the worst job in this game. And I played it. Before the two hour was changed and Wyvern timers were dropped to 20min, and before the second acc bonus, and before the two-handed weapon tweak- before all of that. I played it. And it was, in my humble opinion, the best, most overpowered DD job at the time. And, come to find out, in many situations, DRG/RDM works. Very well.


Jobs Fit for the Call

Every job in FFXI can tank. Obviously, the vast majority cannot tank very well . There are a select few jobs that can efficiently tank in this game, and they are listed below. Some of these jobs, however, have secondary or tertiary abilities that have almost always taken precedence in exp parties, whether it be because they have special handicaps or special abilities that make them more suited for other roles. Each will be thoroughly explained and explored. In time, recommended gear listings will be made available as well. If you believe another job may be suited for tanking as well, please feel free to post it in the discussions and I'll be happy to research it.

Warrior

Style - Blood Tank


Paladin

Style - MP Tank


Ninja

Style - Blink Tank


Samurai

Style - Blood Tank


Dragoon

Style - Blood - or - MP Tank


Dark Knight

Style - Blood -AND- MP Tank


Blue Mage

Style - MP Tank


Dancer

Style - Blood Tank