From FFXIclopedia, the free Final Fantasy XI encyclopedia
WinterNightz
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Choosing a Puppet Name!
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Gorget Hunting
Soil Gorget
Asuran Fists | Avalanche Axe | Calamity | Catastrophe | Crescent Moon | Dancing Edge | Evisceration | Fast Blade | Hard Slash | Impulse Drive | Iron Tempest | King's Justice | Leaden Salute | Mercy Stroke | Nightmare Scythe | Omniscience | Primal Rend | Pyrrhic Kleos | Rampage | Retribution | Seraph Blade | Shining Blade | Sickle Moon | Slice | Spinning Axe | Spinning Scythe | Spiral Hell | Stringing Pummel | Sturmwind | Swift Blade | Tachi: Enpi | Tachi: Jinpu | Tachi: Rana | Trueflight | Viper Bite | Vorpal Scythe | Wasp Sting |
Blue Mage
Expiacion | Savage Blade | Vorpal Blade |
Ninja
Blade: Ei | Blade: Ku | Blade: Retsu | Blade: Ten |
Thunder Gorget
Black Halo | Blade: Chi | Blade: Jin | Blade: Kamu | Death Blossom | Dragon Kick | Full Swing | Ground Strike | Heavy Swing | Howling Fist | Judgment | Leg Sweep | Raging Axe | Raging Fists | Savage Blade | Seraph Strike | Shining Strike | Sickle Moon | Skewer | Spinning Attack | Spinning Axe | Spinning Slash | True Strike | Vidohunir | Vorpal Blade | Weapon Break |
Snow Gorget
Blade: To | Cross Reaper | Death Blossom | Expiacion | Full Break | Ground Strike | Guillotine | Impulse Drive | Raging Rush | Skullbreaker | Smash Axe | Spiral Hell | Steel Cyclone | Tachi: Gekko | Tachi: Rana | Tachi: Yukikaze | Vidohunir |
Breeze Gorget
Black Halo | Blade: Jin | Blade: Kamu | Blade: To | Coronach | Death Blossom | Dragon Kick | Ground Strike | Raging Axe | Red Lotus Blade | Savage Blade | Spinning Slash | Vidohunir |
Shadow Gorget
Asuran Fists | Black Halo | Blade: Ei | Blade: Kamu | Blade: Ku | Blade: Ten | Evisceration | Impulse Drive | Insurgency | Keen Edge | Leaden Salute | Mandalic Stab | Nightmare Scythe | Omniscience | Penta Thrust | Retribution | Stringing Pummel | Swift Blade | Tachi: Kasha | Tachi: Rana |
Light Gorget
Ascetic's Fury | Blade: Chi | Blade: Ku | Blade: Rin | Decimation | Detonator | Double Thrust | Drakesbane | Dulling Arrow | Empyreal Arrow | Evisceration | Hexa Strike | Howling Fist | Insurgency | Leaden Salute | Mandalic Stab | Metatron Torment | Mistral Axe | Omniscience | Piercing Arrow | Power Slash | Raiden Thrust | Scourge | Sidewinder | Skewer | Slug Shot | Tachi: Enpi | Tachi: Goten | Tachi: Kasha | Thunder Thrust | Vorpal Scythe | Vorpal Thrust | Wheeling Thrust |
Macro Organization
Black Mage
Set 1
| Alt 1 (Fire) | Alt 2 (Earth) | Alt 3 (Water) | Alt 4 (Wind) | Alt 5 (Ice) | Alt 6 (Lightning) | Alt 7 (STUN) | Alt 8 (Uggalepih Pendant) | Alt 9 (Healing Set #1) | Alt 0 |
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| Ctrl 1 | Ctrl 2 | Ctrl 3 | Ctrl 4 | Ctrl 5 | Ctrl 6 | Ctrl 7 | Ctrl 8 | Ctrl 9 (Dark Magic) | Ctrl 0 |
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Set 2
| Alt 1 (Return) | Alt 2 (Return) | Alt 3 (Return) | Alt 4 (Return) | Alt 5 (Return) | Alt 6 (Return) | Alt 7 | Alt 8 | Alt 9 | Alt 0 |
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| Ctrl 1 | Ctrl 2 | Ctrl 3 | Ctrl 4 | Ctrl 5 | Ctrl 6 | Ctrl 7 | Ctrl 8 (Bio II) | Ctrl 9 (Drain) | Ctrl 0 (Aspir) |
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Set 3
| Alt 1 | Alt 2 | Alt 3 | Alt 4 | Alt 5 | Alt 6 | Alt 7 | Alt 8 | Alt 9 | Alt 0 |
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| Ctrl 1 | Ctrl 2 | Ctrl 3 | Ctrl 4 | Ctrl 5 | Ctrl 6 | Ctrl 7 | Ctrl 8 | Ctrl 9 | Ctrl 0 |
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Ninja
Set 1
| Alt 1 (Utsusemi: Ni) | Alt 2 (Voke/Stun) | Alt 3 (Utsusemi: Ichi) | Alt 4 (Berserk) | Alt 5 (Weapon Skill) | Alt 6 (TP Notice) | Alt 7 | Alt 8 | Alt 9 | Alt 0 (Recasts) |
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| Ctrl 1 (Kurayami) | Ctrl 2 (Hojo) | Ctrl 3 (Jubaku) | Ctrl 4 (Ninjutsu ~> TP) | Ctrl 5 (WS Equip 1) | Ctrl 6 | Ctrl 7 | Ctrl 8 | Ctrl 9 | Ctrl 0 |
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Set 2
| Alt 1 | Alt 2 | Alt 3 | Alt 4 | Alt 5 | Alt 6 | Alt 7 | Alt 8 | Alt 9 | Alt 0 |
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| Ctrl 1 | Ctrl 2 | Ctrl 3 (+Attack WS Equip) | Ctrl 4 (+Accuracy WS Equip) | Ctrl 5 (Blade: Jin Equip) | Ctrl 6 (Blade: Kamu Equip) | Ctrl 7 | Ctrl 8 | Ctrl 9 | Ctrl 0 |
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Set 3
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| Ctrl 1 | Ctrl 2 | Ctrl 3 | Ctrl 4 | Ctrl 5 | Ctrl 6 | Ctrl 7 | Ctrl 8 | Ctrl 9 | Ctrl 0 |
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Blue Mage
Set 1
| Alt 1 (Magic Fruit) | Alt 2 (Head Butt) | Alt 3 (Wild Carrot) | Alt 4 | Alt 5 (Go to WS/Physical Spells) | Alt 6 | Alt 7 | Alt 8 | Alt 9 | Alt 0 |
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| Ctrl 1 | Ctrl 2 | Ctrl 3 | Ctrl 4 | Ctrl 5 | Ctrl 6 | Ctrl 7 | Ctrl 8 | Ctrl 9 | Ctrl 0 |
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Set 2
| Alt 1 | Alt 2 | Alt 3 | Alt 4 | Alt 5 | Alt 6 | Alt 7 | Alt 8 | Alt 9 | Alt 0 |
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| Ctrl 1 | Ctrl 2 | Ctrl 3 | Ctrl 4 | Ctrl 5 | Ctrl 6 | Ctrl 7 | Ctrl 8 | Ctrl 9 | Ctrl 0 |
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Set 3
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| Ctrl 1 | Ctrl 2 | Ctrl 3 | Ctrl 4 | Ctrl 5 | Ctrl 6 | Ctrl 7 | Ctrl 8 | Ctrl 9 | Ctrl 0 |
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Corsair
Phantom Roll
If anyone's wondering, what I'm doing here is calculating the Expected Value of the bonus obtained from doubling up given we've already rolled n. Once the expected bonus from doubling up is lower than the bonus we already have, that means we shouldn't be doubling up anymore. I'll also check the expected bonus for if we hit the unlucky number, to see whether we should double up and take the chance of busting or not. (depending on if the expected value is greater than or less than the unlucky bonus)
| Level | Name | Optimal Job | Lucky/Unlucky # | Stop Doubling up at... (without JOB // with JOB) |
| 5 | Corsair's Roll | COR | 5 / 9 | (lucky 5 or) 7+ |
| 8 | Ninja Roll | NIN | 4 / 8 | Enhances evasion for party members within area of effect. |
| 11 | Hunter's Roll | RNG | 4 / 8 | (lucky 4 or) 7+: Roll on unlucky. // (lucky 4 or) 7+: Roll on unlucky. |
| 14 | Chaos Roll | DRK | 4 / 8 | Enhances attacks for party members within area of effect. |
| 17 | Magus's Roll | BLU | 2 / 6 | Enhances magic defense for party members within area of effect. |
| 20 | Healer's Roll | WHM | 3 / 7 | Increases the amount of MP recovered while healing for party members within area of effect. |
| 23 | Puppet Roll | PUP | 4 / 8 | Enhances pet accuracy for party members within area of effect. |
| 26 | Choral Roll | BRD | 2 / 6 | Decreases spell interruption rate for party members within area of effect. |
| 31 | Monk's Roll | MNK | 3 / 7 | Enhances "Subtle Blow" effect for party members within area of effect. |
| 34 | Beast Roll | BST | 4 / 8 | Enhances pet attacks for party members within area of effect. |
| 37 | Samurai Roll | SAM | 2 / 6 | Enhances "Store TP" effect for party members within area of effect. |
| 40 | Evoker's Roll | SMN | 5 / 9 | Gradually restores MP for party members within area of effect. |
| 43 | Rogue's Roll | THF | 5 / 9 | Improves critical hit rate for party members within area of effect. |
| 46 | Warlock's Roll | RDM | 4 / 8 | Enhances magic accuracy for party members within area of effect. |
| 49 | Fighter's Roll | WAR | 5 / 9 | Improves "Double Attack" rate for party members within area of effect. |
| 52 | Drachen Roll | DRG | 3 / 7 | Enhances pet magic attack and magic accuracy for party members within area of effect. |
| 55 | Gallant's Roll | PLD | 3 / 7 | Grants a damage reflection effect to party members within area of effect. |
| 58 | Wizard's Roll | BLM | 5 / 9 | Enhances magic attack for party members within area of effect. |
| 61 | Dancer's Roll | DNC | 3 / 7 | Grants Regen status to party members within area of effect. |
| 64 | Scholar's Roll | SCH | 2 / 6 | Enhances Conserve MP effect for party members within area of effect. |

