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Contents |
Intro
First I want it to be known I take no credit for the information collected in the guides Beastmaster_Solo_Leveling_Guide and Beastmaster Viable Hunting Grounds other than what I have contributed myself. Both guides hold an immense amount of information and to those that took the time to compile that information, we greatly appreciated all your hard work.
Issues
- Beastmaster Viable Hunting Grounds
- The sheer size of this guide is incredibly large.
- The length is due mainly to the amount of camps there are throughout Vana'diel
- Looking at multiple camp sites requires you to flip flop to the Article page and Discussion page
- Portions of the camp information is on the Main page
- Portions of the camp information is on the Discussion page
- Both sides are extremely messy and unorganized
- The sheer size of this guide is incredibly large.
- Beastmaster_Solo_Leveling_Guide
- Much more clean and organized but
- Has a lot of white space
- Text squeezed into a small space
- Notes on both become extremely long
- Much more clean and organized but
Guide Elements
These are the elements I focused on during reformatting and some additional information I feel will aid current and future Beastmasters.
Formatting
- The orange and blue color palette adds better visual division of each section
- While that double blue can cause you to lose where you left off
- Colors are taken from the monster template within the Bestiary
-
Tables that interact with the TOC are manually re-sized to fit next to the TOC
- Optimization of horizontal space for 1024 x 768 resolution desktops
- Camp sub-section links need to be a different palette
Pets and Prey lists
- Additional information added to aid a Beastmaster's hunt
Camp Discussion link
- Keeping all information about the camps on the discussion page allows those who want to contribute their strategies will know exactly where to post
- The use of anchors will give a user a link to the exact camp discussion without having to search for it in the TOC
- Each discussion section will have a redirect to that discussion's corresponding camp section
- This will allow for smooth navigation to and from each camp section and camp discussion
Other thoughts
- Make Notes into links to reference page of each attribute
-
I do want to know if those that have contributed their experiences to the guides if they would be in any way hurt or feel any disrespect if I reword what has been added IF it is a lengthy description?
- If it seems everyone likes where I'm taking the formatting and when all the information from Beastmaster_Solo_Leveling_Guide and Beastmaster Viable Hunting Grounds are consolidated would it be safe to say the both guides can be archived?
Opinions
.
Camp Sections 1-20: Progress and changes
Looking at the level 1-20 sections of both Beastmaster_Solo_Leveling_Guide and Beastmaster Viable Hunting Grounds there are inconsistencies of the minimum and maximum level for each camp. When we combine both guides we get this:
- (BSL) = Beastmaster_Solo_Leveling_Guide
- (BVHG) = Beastmaster Viable Hunting Grounds
1-10 Starting Areas (BSL)
8-13 Tahrongi Canyon (BSL)
10-16: Tahrongi Canyon (BVHG)
9-11 Konschtat Highlands (BSL)
9-14 La Theine Plateau (BSL)
10-15: La Theine Plateau (BVHG)
11-14 Konschtat Highlands (BSL)
10-14: Konschtat Highlands (BVHG)
10-25: West Sarutabaruta_S (BVHG)
12-14: Dangruf Wadi (BVHG)
12-16 Inner Horutoto Ruins (BSL)
12-16: Inner Horutoto Ruins (BVHG)
14-16 Tahrongi Canyon (BSL)
15-17: Meriphataud Mountains (BVHG)
18-22 Meriphataud Mountains (BSL)
15-18 Valkurm Dunes (BSL)
15-19: Valkurm Dunes (BVHG)
15-18 Buburimu Peninsula (BSL)
17-19: Buburimu Peninsula (BVHG)
15-20 Pashhow Marshlands (BSL)
18-19: Pashhow Marshlands (BVHG)
16-19 Carpenters' Landing (BSL)
17-19: Carpenters' Landing (BVHG)
17-20 Jugner Forest (BSL)
19-25 Jugner Forest (BSL)
15; 19: Jugner Forest (BVHG)
18-21 Maze of Shakhrami (BSL)
16-19: Maze of Shakhrami (BVHG)
18-21 Ordelle's Caves (BSL)
16-19: Ordelle's Caves (BVHG)
I'm sure the level ranges for each camp, from each guide will vary all the way to the end of both guides. I will try to judge when one should attempt to go to the camp in question based on the lowest pet's level for that given camp; basically making sure there are pets that will check as a Decent Challenge or Even Matches - Tough that can be converted. There were times when I would get to a camp and not be able keep a pet or have enough pets I could hold to pet swap for the camp's VT prey because I wasn't at the right level to hold my charmed pets.
Knowing when to leave a camp can be a toss up between a person's ability to acquire exp as fast or faster then they could if they were to go to a higher level camp with stronger prey. There are some camps that once you hit a certain level you just have to leave for another because the amount of exp from your prey isn't worth the time it takes to take it down.
