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Vampyr Bats

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: Warrior
Family: Bat Trio
Weak to: Wind, Light, Piercing
Strong to: Dark

Notorious Monster

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Zone Level Drops Steal Spawns Notes
Ortlinde's Chamber 6 A, L, T(H), HP
Gerhilde's Chamber 6 A, L, T(H), HP
Brunhilde's Chamber 6 A, L, T(H), HP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Transformation of the Vampyr Jarl.
  • They must be killed in a random, sequential order.
  • If they're all (or mostly) slain, they'll converge back into the Vampyr Jarl (with reduced HP).
  • Immune to all forms of Sleep, including Lullaby and Repose.
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