Vampyr Jarl
From FFXIclopedia, the free Final Fantasy XI encyclopedia
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Job: Guardian of Asgarth |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Ortlinde's Chamber | 1 | A, L, T(H), HP ??? HP ??? MP | |||
| Gerhilde's Chamber | 1 | A, L, T(H), HP ??? HP ??? MP | |||
| Brunhilde's Chamber | 1 | A, L, T(H), HP ??? HP ??? MP | |||
|
| |||||
Notes:
- One of the possible bosses for Einherjar - Wing III chambers.
- Can Draw In its current target.
- He has 45,000 to 50,000 HP.
- Uses all the standard vampyr TP moves.
- Every two minutes, he transforms to a swarm of bats or several hounds.
- Not all can take damage until certain ones are defeated, perhaps one at a time.
- Once all are defeated or nearly defeated, they converge back into the Vampyr Jarl (albeit with less HP than before transformation).
- Chainspell - Stun can prevent him from transforming.
Historical Background
The word "vampyr" is the Scandinavian version of vampire. "Jarl" is a title granted Scandinavian chieftains set to rule a territory in the king's stead.


