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Weakness

From FFXIclopedia, the free Final Fantasy XI encyclopedia

(Redirected from Weakened)

Description

Image:Weakness_(Status_Effect).png Weakness is a harmful status effect that reduces the character's overall power until it wears off or is removed. Afflicted characters have their maximum HP and MP pools reduced significantly (to about 25% of normal value), and will suffer from a 100% Slow effect (adjusted by Haste from equipment, job abilities, traits and by the spell).

How the effect is inflicted

In most cases, this effect is received by being K.O.'d and then resurrected, either by another player with a Raise spell or by your own Reraise effect.

  • If the character elects to go to his Home Point after being K.O.'d, weakness status is not inflicted. If the player had weakness status prior to being K.O.'d, it will be removed when they return to their home point.
  • A Ninja who uses Mijin Gakure will not suffer from this effect when raised.
This basic weakness has a 5 minute duration.

Re-entering a Dynamis area during the same time reservation (typically due to leaving the Dynamis area before time expires via Home Pointing after K.O. or using Warp), will cause a character to be afflicted with a significantly more potent form of weakness that lasts for 10 minutes.

If a Thief fails to lock-pick a chest or coffer, one of the possible penalties can be weakness, which can last upwards to 60 minutes. The Thief is unable to attempt to pick any more chests or coffers while this weakness remains in effect.

A Blue Mage will drop to 1 HP and gain weakness after using the spell Self-Destruct, instead of being K.O.'d.

How to remove the effect

There is no way for a PC to remove this effect other than waiting for it to end, or by letting yourself be K.O.'d again and returning to your Home Point without being Raised.

  • A player who is afflicted with a longer-lasting weakness (from a failed check/coffer picking, for example) can reset the weakness timer back down to 5 minutes by allowing themselves to be K.O.'d and Raised.
  • Ninjas can use Mijin Gakure and immediately Reraise to get rid of Weakness.
  • The freelance NPC Ferreous Coffin can remove this effect during Campaign Battles through the use of his Reviviscence ability.

Suggestion for regaining your strength as quickly as possible
If, when you are Raised, you immediately begin resting (/heal), the game will begin to count your healing ticks just as it would if you were resting normally. Continue to rest even if someone has healed you to full HP; when your five minutes is up and weakness expires, your HP and MP will regenerate at an incredibly fast rate, as your healing ticks will be in high numbers due to the fact that you were resting for a while. Take advantage of this function and do not stand while weakened.

"Double Weakness"

  • If a player is K.O.'d and Raised while the player was already weakened, they will be inflicted with an even more potent form of weakness.
  • Players suffer additional penalties to their performance while under this status. In addition to the reduced HP/MP and Slow effects, player's ranged attack/accuracy and magic attack/accuracy are set to their respective lowest value possible.
  • A double weakened character can typically do little or nothing to help defeat an enemy unless they can support the party without attacking the enemy, or unless they utilize pets to attack in their stead (which are not affected by these penalties).
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