Weapon Skill Points
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Overview
Weapon Skill Points are hidden points that are accumulated by using Weapon Skills and executing Skillchains with special weapons, which fall into three categories: The first type are the weapons involved in the Trial Weapon quests that are used to gain access to special Weapon Skills for each weapon class (generally available between skill levels 230 and 250, depending on the weapon). The second type are weapons with special effects that are unlocked by accumulating Weapon Skill Points and are obtainable through Kindred's Seal NM battles, also known as KSNMs. Finally, points must be obtained on the weapons that are dropped in Nyzul Isle in order to allow access to the Mythic Weapon Weapon Skills in the Unlocking a Myth series of quests.
In order to accumulate Weapon Skill Points, you must perform Weapon Skills or Skillchains on enemies that check as "Easy Prey" or higher. The game provides no method of keeping track of how many points you have accumulated, so it is important to use some other means to track your progress. However, the weapons involved in the Trial Weapon quests have some Latent Effects that will cease to affect your character when the requisite number of Weapon Skill Points have been accumulated, which provides a simple way of checking if enough points have been accumulated by unequipping and re-equipping the weapon and watching to see if the appropriate attributes change.
Points are only credited towards the weapon performing the Weapon Skill (either your ranged weapon or the weapon in your main weapon slot). You may change weapons at any time without losing the points you have accumulated, but you will not receive any further points until you re-equip it in the appropriate weapon slot.
Points cannot be gained from monsters that do not give experience points. This includes monsters in Dynamis, Limbus, Salvage, Einherjar, and Campaign Battles (even when fighting without Allied Tags). However, you can gain points while using Level Sync at any level, as you still obtain experience points while under its effects.
Skillchains opened via Wild Flourish also count towards adding points for the character who closes the Skillchain, but not for the Dancer who used the Flourish.
Accumulating Points
| Points | Method |
|---|---|
| 1 | Solo Weapon Skill, or opening any level Skillchain |
| 2 | Closing a Level 1 Skillchain |
| 3 | Closing a Level 2 Skillchain |
| 5 | Closing a Level 3 Skillchain |

