From FFXIclopedia, the free Final Fantasy XI encyclopedia
Job Overview
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- Armed with the most efficient recovery spells, White Mages (WHM) can ensure a party's survival in the most dire of situations. With the ability to utilize the most potent spells from the Cure, Regen, Raise, and Bar Spell families, White Mages are the premier healers in the game, and are nearly indispensable when forming a party. Players starting the game as a White Mage receive an Onion Rod and a Scroll of Cure.
- White Mages are also known to be competent fighters. Equipped with hammer and shield, they can provide a solid defense and unleash heavy blows should the enemy turn their way.
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Job Abilities
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Job Traits
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Group 1 Merits
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Spell List
See White Mage Spell List for where to find spells as well as other information.
Combat Skill Ratings
| Skill
| Skill Ranking
| Cap at Level 1
| Cap at Level 37
| Cap at Level 75
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| Club
| B+
| 5
| 109
| 256
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| Staff
| C+
| 5
| 105
| 230
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| Throwing
| E
| 4
| 94
| 200
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| Shield
| D
| 4
| 101
| 210
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| Evasion
| E
| 4
| 94
| 200
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Magic Skill Ratings
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See White Mage Skill Caps for a by-level breakdown of Weapon Skill limits.
Artifact Equipment
- To see a side by side comparison of Artifact/Relic sets visit White Mage Artifact/Relic Sets Comparison.
White Mage Guides