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White Mage Guide by Birgitte/Weaponry

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Image:WHM.gifWeaponry SelectionImage:WHM.gif

As a White Mage you get two different choices in weapons, you can either use a Club or a Staff. Normally, you would think to divide a weapons section showing what levels of each you would use. But to me that is unimportant, each weapon choice has its own merits. What it comes down to is what is best for your level and what you are looking to gain from your weapon. Therefor, I am dividing this section up into two sections:

1) Weapons you can use when you are Healing your party and/or when you are resting (You will want to program both of these weapons into a resting macro: See hMP Equipment Macros)
2) Weapons you can use if you are Meleeing/Soloing.

At lower levels it is considered all right for you, as a White Mage, to melee. Considering the lack of Spells you have, you might as well level your weapon of choice in your party as long as you are not neglecting your duties as the main healer. At higher levels though, it is considered unwise to melee in a normal Experience Point party situation, due to the enormous amount of Spells you have and your duty to Cure, Haste, Protect, Shell, Remove Status Effects via -Na Spells or Erase, and keep Bar- Spells on all of your party members.

Regardless, it is in your own best interest to keep your Staff and Club up as you go along. I say this becuase you will find having Club and Staff at level will benefit you greatly for when you go out to Solo and do other fun things. Hexa Strike is wonderful for Solo, Besieged and Ballista. Spirit Taker is great when you are Soloing or Power Leveling someone and you have been getting repeatedly hit, therefor gaining TP, and just want some relatively free MP back. And, since it is not in your or your party's best interest for you to be meleeing during the experience getting, it is advised to regularly attend Skill Up parties.

While I did not use all of these weapons myself, I feel that one should have an idea of what is out there. Each person has a different idea of what they want for their White Mage, so its only fair to include the other weapons as alternate choices to the obvious. I will BOLD the ones that I used myself. Also, I will color code further: the ones I used on my Hume I will make Eggplant Color and the ones I used on my Taru I will make make Trash Can Color. The ones I used/will use on both will when my Taru hits level be made Seaweed Color. I am not including what I used on Elvaan or Mithra seeing as I no longer can recall and it wouldn't be fair to guess at this point.

Support

Level Type Desired Stat Weapon
Level 9 (Club) MND, INT Willow Wand
Willow Wand +1
Level 9 (Club) MND, INT
Enchantment:hMP
Mana Wand
Level 10 (Club) hMP Pilgrim's Wand
Level 10 (Staff) DMG, MP, HP Legionnaire's Staff
Level 13 (Club) MND, INT
-Spell Interruption
Hermit's Wand
Level 18 (Club) MND, INT Yew Wand
Yew Wand +1
Level 27 (Staff) DMG, MP, HP Dolphin Staff
Level 28 (Club) MND, INT
-Spell Interruption
Eremite's Wand
Level 30 (Club) MND, INT
Enchantment:hMP
High Mana Wand
Level 32 (Club) MND, INT Chestnut Wand
Solid Wand
Level 32 (Staff) DMG, MP, HP Whale Staff
Whale Staff +1
Level 39 (Staff) DMG, MP, HP Oak Staff
Oak Staff +1
Level 40 (Staff) DMG, MND, CHR Chanter's Staff
Level 40 (Club) +1% Cure Potency Dia Wand
Level 41 (Club) DMG, MP, MND Blessed Hammer
Level 48 (Club) MND, INT Rose Wand
Rose Wand +
Level 50 (Staff) DMG, MP, HP Walrus Staff
Level 50 (Club) MP, MND, INT Tactician Magician's Wand
Level 51 (Staff) DMG, MND, INT
Resist Vs. Dark, +10% Cure Potency
Light Staff
Apollo's Staff
Level 51 (Staff) DMG, MND, INT
hMP, Resist Vs. Light
Dark Staff
Pluto's Staff
Level 51 (Staff) DMG, MND, Resist Vs. Fire
Divine Magic
Water Staff
Neptune's Staff
Level 50 (Club) MP, MND, INT Tactician Magician's Wand +1
Tactician Magician's Wand +2
Level 52 (Club) Healing Magic Healing Mace
Level 53 (Staff) DMG, MND Pride Staff
Level 55 (Staff) MP, HP Wise Wizard's Staff
Level 55 (Staff) MP
+10% Cure Potency
Healing Staff
Dryad Staff
Level 59 (Club) MND Dominion Mace
Level 59 (Staff) MP, HP Mahogany Staff
Heavy Staff
Level 60 (Club) MND, INT Ebony Wand
Ebony Wand +1
Level 62 (Club) MP
+5% Cure Potency
Asklepios
Level 64 (Club) MND, INT, CHR Curse Wand
Level 65 (Club) MND, INT, Resist Vs. Dark Mythic Wand
Mythic Wand +1
Level 68 (Club) DMG, MND, Attack Sea Robber Cudgel
Level 68 (Staff) MP, HP, hMP, hMP Kinnara Pole
Level 68 (Club) MND, INT, CHR
Divine Magic
Skirnir's Wand
Level 70 (Club) MND, INT Mistilteinn
Level 70 (Staff) MP, Occasionally Attacks 2-4 Times Mercurial Pole
Level 70 (Club) MND, INT Mighty Cudgel
Level 71 (Staff) DMG, MND
Healing Magic
Prelatic Pole
Level 71 (Club) MND, +10% Cure Potency Templar Mace
Level 71 (Staff) MP, HP Master Caster's Pole
Level 72 (Staff) DMG, MP, hMP Zen Pole
Level 75 (Staff) DMG, MP, MND, HP, INT Kirin's Pole

Melee

Level Type Desired Stat Weapon
Level 1 (Club) 5 DMG 257 Delay Ash Club +1
Level 5 (Club) 8 DMG 324 Delay
9 DMG 315 Delay
Bronze Hammer
Bronze Hammer +1
Level 5 (Staff) 11 DMG 402 Delay
12 DMG 390 Delay
Ash Pole
Ash Pole +1
Level 12 (Club) 13 DMG 324 Delay
14 DMG 315 Delay
Brass Hammer
Brass Hammer +1
Level 16 (Staff) 20 DMG 402 Delay
21 DMG 390 Delay
Holly Pole
Holly Pole +1
Level 16 (Staff) 20 DMG 402Delay
Enchantment:Attack
Flexible Pole
Level 18 (Club) 16 DMG 324 Delay Decurion's Hammer
Level 20 (Club) 17 DMG 324 Delay Warhammer
Level 24 (Club) 16 DMG 300 Delay
Accuracy Resist Vs. Light Resist Vs. Dark
Pixie Mace
Level 25 (Staff) 26 DMG 402 Delay
27 DMG 390 Delay
Attack
Spiked Club
Spiked Club +1
Level 30 (Club) 22 DMG 324 Delay
23 DMG 315 Delay
Maul
Maul +1
Level 30 (Staff) 29 DMG 402 Delay
30 DMG 390 Delay
Elm Pole
Elm Pole +1
Level 38 (Club) 26 DMG 324 Delay
27 DMG 315 Delay
MND Resist Vs. Dark
Holy Maul
Holy Maul +1
Level 40 (Staff) 37 DMG 402 Delay
38 DMG 390 Delay
Oak Pole
Oak Pole +1
Level 41 (Club) 27 DMG 324 Delay
MP, MND
Blessed Hammer
Level 45 (Staff) 40 DMG 402 Delay
41 DMG 390 Delay
Attack
Quarterstaff
Footman's Staff
Level 47 (Club) 31 DMG 324 Delay Time Hammer
Level 50 (Staff) 45 DMG 390 Delay
Attack, Accuracy
Musketeer's Pole
Level 51 (Staff) 30 DMG 366 Delay
35 DMG 356 Delay
Physical Damage Taken, VIT, Resist Vs. Lightning
Earth Staff
Terra's Staff
Level 52 (Staff) 46 DMG 378 Delay
47 DMG 366 Delay
Attack, Accuracy
Musketeer's Pole +1
Musketeer's Pole +2
Level 54 (Club) 34 DMG 324 Delay Arcana Breaker
Level 59 (Club) 29 DMG 300 Delay
MND
Dominion Mace
Level 59 (Staff) 51 DMG 402 Delay
52 DMG 390 Delay
Mahogany Pole
Mahogany Pole +1
Level 60 (Staff) 49 DMG 402 Delay
50 DMG 390 Delay
Attack, Accuracy
Battle Staff
Battle Staff +1
Level 63 (Club) 11 DMG 264 Delay
Occasionally Attacks 2-8 Times
Kraken Club
Octave Club
Level 65 (Club) 39 DMG 340 Delay
40 DMG 334 Delay
Attack
Darksteel Maul
Darksteel Maul +1
Level 65 (Staff) 53 DMG 402 Delay
54 DMG 390 Delay
Ebony Pole
Ebony Pole +1
Level 68 (Club) 30 DMG 291 Delay
Accuracy, Attack
Magic Attack Bonus
Flan Smasher
Level 68 (Club) 40 DMG 340 Delay
STR, Accuracy
Seawolf Cudgel
Level 68 (Club) 42 DMG 340 Delay
MND, Attack
Sea Robber Cudgel
Level 69 (Staff) 52 DMG 402 Delay
HP, Resist Vs. Ice
Cocytus Pole
Level 71 (Club) 45 DMG 340 Delay
46 DMG 334 Delay
HP, VIT
Brass Jadagna
Brass Jadagna +1
Level 71 (Club) 24 DMG 300 Delay
MP, DEX, VIT
Buzdygan
Level 71 (Staff) 55 DMG 402 Delay
MND
Healing Magic
Prelatic Pole
Level 71 (Staff) 60 DMG 402 Delay Imperial Pole
Level 72 (Staff) 64 DMG 402 Delay
DEX, hHP
Iron-Splitter
Level 73 (Staff) 68 DMG 412 Delay
+%5 Crit Hit Rate
Primate Staff
Level 74 (Staff) 43 DMG 366 Delay
Haste
Capricorn Staff
Level 75 (Staff) 57 DMG 402 Delay
Accuracy, Attack
Eight-Sided Pole
Level 75 (Staff) 57 DMG 402 Delay Diabolos's Pole
Level 75 (Staff) 60 DMG 402 Delay
MP, MND, HP, INT
Kirin's Pole
Level 75 (Club) 57 DMG 308 Delay
Attack
Mjollnir
White Mage Guide by Birgitte
Races | Subjobs | Weaponry | Armor | Food | Macros | Merits
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