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Windurst Mission 4-1

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  Mission Name:   Magicite
  Start NPC:   Windurstan Ambassador in Jeuno
  Requirements:   Mission: 3-3
  Suggested Level:   45
  Title:   Have Wings Will Fly
  Repeatable:   
  Reward:   Airship Pass
  10,000 gil
  Rank 5
     
  Previous Mission:   A New Journey
  Next Mission:   The Final Seal

Contents


Important Note

After completing this mission, you will not be able to change your allegiance until you talk to your government's representative. The Immigration NPC will state that your home nation is in trouble and refuse your application. You will be able to change nations as long as you do not agree to start the next mission during the cutscene in your home nation.

Walkthrough

Trade some crystals for Rank Points. (Two to three stacks of crystals is enough to unlock this mission.)

Report back to the embassy in Ru'Lude Gardens. Your gate guard will not hand out this mission, this mission is handed out by your embassy instead.

This mission is the same for all three nations.

This is not a simple Mission, so give some thought to the party level and size recommendations given below.

Before Heading Out

1. Talk to your ambassador for a cutscene to get the Archducal Audience Permit key item that lets you see the Archduke.

2. Head to the Duke's Audience Chamber (H-6) for a cutscene. He promises you an Airship Pass in exchange for 3 Magicites from the strongholds. In the cutscene Mawl'gofaur will give you the key item Letter to Aldo (if redoing this mission after you changed allegiance, it is important to get this key item again and talk to Aldo again before heading out to the strongholds).

3. Collect 5 key items to access the three Magicite locations you will travel to.

Note: You need to talk to Aldo before you can do the Crest of Davoi or Yagudo Torch parts.

Note: If you change allegiance and receive the mission again from your new country, go directly to the beastmen strongholds once you had your cutscene with Aldo. You don't need to repeat the preliminary quests, as you still have the Yagudo Torch and other Key Items.'

Gathering the Key Items

These items are needed to enter Magicite areas.

Silver Bell

Note: You need to complete the Tenshodo Membership quest to be able to gain access to the back rooms of the Neptune's Spire. Complete the quest to continue with this mission. You can also purchase this item from AH.

Travel to the Tenshodo in the Neptune's Spire in Lower Jeuno. Talk to Aldo [J-8] (make sure you have the Tenshodo Invite otherwise you can't get in the door at the end of the hall way) who stands in the back, cutscene. You will receive a key item: Silver Bell.

Coruscant Rosary and Black Matinee Necklace

Travel to the Tenshodo in the Neptune's Spire in Lower Jeuno. Talk to Sattal-Mansal, a Tarutaru who stands by the door to Aldo's room. He will ask you to bring him a Quadav Charm dropped from De'Vyu Headhunter and a Quadav Augury Shell dropped from Go'Bhu Gascon. Talking to Sattal-Mansal will initiate the quests Mysteries of Beadeaux I and II. Upon completion of these quests he rewards you with the key items: Coruscant Rosary and Black Matinee Necklace.

Crest of Davoi

Baudin (G-8) in Upper Jeuno requests that you bring 1 Coeurl Meat back to him. This can drop off any Coeurl or can be bought from the Auction House. Trade him the Coeurl Meat and he will give you the Crest of Davoi. See: Crest of Davoi quest of more information.

Yagudo Torch

Travel to Upper Jeuno, and talk to Paya-Sabya (I-8) who stands between the armor and weapon shops, cutscene. Then head to Muckvix's Junk Shop at (H-9) in Lower Jeuno and talk to Muckvix in the back room and he will give you the Yagudo Torch.

Davoi

1. Ensure that you have the Key Item Crest of Davoi from Upper Jeuno before leaving for Davoi.

2. Upon entering Davoi from Jugner Forest, follow the right wall until you cross a bridge at (H-7). Continue forward until you come to an intersection at (G-7), where you should make a left turn. You will see the Wall of Dark Arts immediately, which will be guarded by Orcs.

3. Kill the two Orcs -OR- cast Invisible on yourself and walk up to the wall and drop it when they are not looking. Activate the wall by inspecting it. If you get aggro after you inspect the wall, continue to pass through until you zone into Monastic Cavern, which is just a few short steps away.

4. Follow the path safely to the end (there are no monsters in this part of the cavern). At the end of the path, you will find the Magicite. Click on it for a cutscene. After the cutscene, you will receive a temporary key item: Optistone. Now you may leave.

NOTE: If you are below level 35, do this during the daytime to avoid the bats during the evening times. During daylight, only invisible is necessary in Davoi.

Beadeaux

Note: The following only needs to be done if you have not already done Mission 4 in another city. If you have changed cities and are re-running this mission skip to the bottom of this section for directions to the Magicite.

Two NMs need to be killed to proceed with this mission, fulfilling Mysteries of Beadeaux I and Mysteries of Beadeaux II for the other two key items necessary to access Beadeaux's Magicite. These NMs are De'Vyu Headhunter and Go'Bhu Gascon. To solo these NMs easily and without fear of aggro on the way, Soloable by 50 MNK/THF with Cross-Counters or equivocal job. Otherwise, a larger group will need to go through Beadeaux. In this case, Silencing Potions are recommended, as your mages will be silenced to avoid the "Afflictor" machines scattered throughout Beadeaux. Mages should also bring Echo Drops to remove the Silence effect after the group finishes passing the Afflictors.

De'Vyu Headhunter drops 1-4 Quadav Charms when killed, and Go'Bhu Gascon drops 1-3 Quadav Augury Shells. Be sure to bring some combination of players able to take down level 45 NMs.

Upon entering Beadeaux, hug the left wall until coming to a tunnel. Go down the tunnel, making two right turns to come to a "Mute" machine, which will inflict Silence on the any player that checks it. Turn around and go straight until a T-intersection, then turn right, coming to a room with an "Afflictor" machine, which will inflict a powerful Curse on any player who is not silenced. Take the northern exit from the Afflictor room, and go straight, eventually coming to a spiraling tunnel leading back above ground. Head south, then east. Another Mute is here; refresh your silence status before turning south again, hugging the right wall and passing an Afflictor. There is a ramp at (E-10) that leads to the upper level; take it and cross the nearby bridges across two land-island formations, passing directly above another Afflictor. After the final north-south bridge, you are free of the Afflictors and your mages are safe to use their Echo Drops.

Turning right and heading Southeast will lead to De'Vyu Headhunter at (J-9). Kill this NM, then hug the right wall until coming to Go'Bhu Gascon at approximately (F-6). Note that it is possible, but sometimes difficult, to pull Go'Bhu Gascon from the bottom level, near the entrance to Beadeaux. Continue to run back and forth between the two NMs' spawn points until everyone in the party who needs them has them.

Once everyone has both items, warp everyone back to Lower Jeuno. Report back to Sattal-Mansal and trade both items, one at a time. You will receive the final key items that let you enter the Magicite room of Beadeaux.

Re-enter Beadeaux and hug the left wall, and do not open any doors. Only people under the level of 35 should need Sneak. You will go into the lower level. Take a left turn at the intersection, and you will zone into Qulun Dome. After you zone, just head straight and you will open the door. Inspect the Magicite. After a cutscene, you will receive another magicite, Aurastone. Now you may leave.

Castle Oztroja

Form a full level 45 party (alliance suggested) and purchase several prism powders (at least 2-3 stacks). If anyone is level 40 or below, they must have Sneak and Invisible as bats will still aggro. Head to Castle Oztroja. This is the longest part of the mission and it may take at least 2 hours to finish if too much time is wasted on killing aggro and recasting Sneak and Invisible. If you are high enough level to not take aggro, or have a higher level clear a path, this won't take much time at all. Purchasing a map of this place is suggested.

Head to (I-8) and make sure only one person is standing between the levers. Once the door opens, run inside and go up the stairs.

Note: One lever will land you in a trap pit below which you will need Escape to get out of or you can tab around to find the point to open the secret door and walk back up, but it's a long walk. The other lever opens the door. It changes daily (game time). An easy way to check which is the correct lever you need, have one person stand in between both levers and as you check one, run out from between to clear the door if it happens to open.

When you reach an intersection at (I-8) of the second floor, make a right turn. Ignore the turn at (I-7) and continue going straight, eventually you will reach (G-7) where you will head outside.

You will be at an overpass. Be careful not to fall down. Go right and take the tunnel at (I-7). For now this is straight-forward. Unless you are level 60+, you will need to have Invisible up at all times. Once you reach an intersection at (H-8), make a right turn and go straight, left at (G-8), then left at (G-9), always hugging the right wall. You will find the torch door. There are no more bats once you get to the torch room, so low-level characters will not need Sneak. Clear all Yagudo that are near the torch door, as everyone must light the torch to get through. To light the torches, each person must individually stand between the torches in front of the door; standing off to the side of one torch will result in failure. Once you light a torch, you will automatically go through the door. You may encounter a few more Yagudo just past the door. While passing the door will erase hate, it is still possible to catch aggro through the door.

  • This part (above) is the part that requires the before mentioned level 45 party. However, it was completed by 4, level 40, players (PLD, DRK, THF, SMN). Just stop in the hall outside the door, have someone or something (in our case, an avatar) get the attention of the Yags outside the brass door, and everyone else runs to the door, opens it, and invis's to the next part.

Once past the door you lit with the Torch, turn right at the intersection of (H-10) and you will find another brass door. Simply click to open it. If any aggro happens, the zoneline is just past the door. Once inside the Altar Room, just head straight as there are no mobs. Target the Magicite and watch a long cutscene. After the cutscene, you will get the magicite, Orastone. Once everyone is done with the cutscene, Warp or have a White Mage use a Teleport spell on everyone.

This all part might be done solo, with a WHM using Invisible, Sneak, Deodorize and reraise. It's hard and tough, but doable.

After all 3 Magicites are obtained

Return to the Archduke and a cutscene will play. At the end of the cutscene, you will get your Airship Pass--or 20,000 gil, if you already have an Airship Pass. Now, return to your embassy (in Ru'Lude Gardens) and talk to the person behind the counter. He will give you Rank 5, the Message to Jeuno and 10,000 gil.

You will be unable to unlock new missions once you obtain Rank 5, as Mission 5-1 starts instantly. Report back to your home nation for further instructions.






Game Description

Mission Orders
Confiscate the three kinds of magicite in Davoi, Beadeaux, and Castle Oztroja to prevent the resurrection of the Shadow Lord.
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