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Windurst Mission 8-2

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  Mission Name:   The Jester Who'd Be King
  Start NPC:   Any Windurst Gate Guard
  Requirements:   Mission: 8-1
  Suggested Level:   65+
  Title:   None
  Repeatable:   No
  Reward:   Rank 9
  80,000g
     
  Previous Mission:   Vain
  Next Mission:   Doll of the Dead
     
  Replay Cutscene   
  The Jester Who'd Be King(pt.1)   Bozack Windurst Woods (J-10)
  The Jester Who'd Be King   Dienger Windurst Waters (F-5)
  The Jester Who'd Be King   Mashua Heavens Tower (?-?)

Contents


Walkthrough

  • Get the mission from the gate guard. You need at least 80% of your Rank Points bar filled to receive this mission. (Takes 6 stacks of crystals.)
  • Speak with Apururu in the Manustery who will explain that her brother is locked in a Dungeon, and only you can save him, by collecting five rings to open the dungeon door. These rings are mostly from past missions - you have to go speak with the NPCs to collect them, as you no longer possess them. Collect the four rings from:
  • Once the four rings have been collected, speak with Apururu again, who will send you to Kupipi (in Heavens Tower), who tells you that to collect the last ring you must go to Outer Horutoto Ruins.
  • A party composed of at least 14 level 65 players, 6 level 70 players, or 2-3 level 75 players is recommended for the fight.
  • Go to the F-4 West Sarutabaruta tower. Once inside the Outer Horutoto Ruins, go through the Cracked Wall at I-6 on the first map. The nm pop door is at G-8 on the next map.
  • Rest to full and buff up before examining the cracked wall - examining triggers the fight immediately.
  • You'll be fighting two level 72 Cardian NMs: Queen of Coins (RDM) and Queen of Swords (PLD). They are immune to sleep and silence, but susceptible to bind. Once the mobs are dead, examine the Cracked Wall for a cutscene, then return to Windurst.
  • If you spawn the Queen Cardians by clicking the Cracked Wall with Sneak active, they will not aggro. When pulled with a ranged attack or a magic spell, just be at good distance (20'+), they will not link (they will aggro to magic). In this manner, you only need to fight one of the two Cardian; the one that does not aggro will eventually despawn, and you may then click the Cracked Wall again to continue.
  • If you are sneak-popping and pulling either Cardians from a distance, you must wait for the other to despawn before you kill the one you are currently fighting. Killing the one you are fighting before the other despawns results in no cutscene when you re-examine the wall, requiring you to zone out and back into the area to re-spawn and kill again.
  • You must zone out and back into the area, logging out of and back into the game does not work.
  • They will use their respective 2-hour abilities. For this reason, it is not advisible to attempt to solo the Red Mage.
  • Both Cardians can use Bludgeon and Deal Out. Both abilities can be absorbed by shadows. Bludgeon will take anywhere from 1-3 shadows, and Deal Out can take all shadows.

Game Description

Mission Orders
The time for the Dark Dungeon jailbreak is at hand! At the request of the Manustery, you are to collect the ministry rings from all the five ministers.


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