From FFXIclopedia, the free Final Fantasy XI encyclopedia
Xarcabard [S]
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Table of Contents
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Zone Information
| Area Name
| Xarcabard [S]
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| Type
| Outdoor
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| Maps
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| Map Acquisition
| Quest
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| Miscellaneous
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| Hobbies
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| Weather
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| Region
| The Valdeaunia Front
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| Expansion
| Wings of the Goddess
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| Requirements
| None
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| Restrictions
| None
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| Background music
| "Snowdrift Waltz"
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| Notes
| None
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Description
Situated atop a forgotten mothercrystal, this frozen valley recently became the site of Castle Zvahl - the citadel of the Shadow Lord. In the time of the Crystal War, the valley was something out of a nightmare, teeming with blighted souls and dread fiends from the underworld. This perilous area was soon to be the location of the most decisive battle of the war.
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Connections
Beaucedine Glacier (S) at (K-9)
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Other Information
NPCs Found Here
| Name
| Level
| Drops
| Steal
| Family
| Spawns
| Notes
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Graoully
-
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| Gargouilles
| 1
| A, S, H
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Greater Amphiptere
-
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| Amphiptere Hide Amphiptere Claw Amphiptere Whisker
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| Amphipteres
| 3
| A, L, T(S)
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Prince Orobas
-
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| Demons
| 1
| A, L, S, Sc
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Tikbalang
-
| 83
| Lyft Pole
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| Tauri
| 1
| A, T(S)
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Zirnitra
-
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| Amphiptere Hide Ebur Pigment Iridium Ingot Hightail Bullet Molybdenum Ore
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| Amphipteres
| 1
| A, L, T(S)
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A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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| Name
| Level
| Drops
| Steal
| Family
| Spawns
| Notes
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Adjudicator Demon
- Assisted by: Demon's Elemental
| 82
| Demon Horn Demon Skull Ice Spirit Pact
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| Demons
| 3
| A, L, S, Sc
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Berserker Demon
-
| 82
| Demon Horn Demon Skull
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| Demons
| 3
| A, L, S, Sc
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Caracal
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| 77-78
| Lynx Hide Lynx Meat
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| Coeurls
| 10
| A, S, Sc
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Cointeach
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| 79-80
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| Spirits
| 27
| A, H, HP
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Dark Elemental
-
| 80
| Dark Cluster
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| Elementals
| 5
| A, M
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Demon Befouler
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| 80-81
| Demon Horn Demon Skull
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| Demons
| 8
| A, L, S, Sc
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Demon Justiciar
- Assisted by: Demon's Elemental
| 80-81
| Demon Horn Demon Skull Ice Spirit Pact
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| Demons
| 7
| A, L, S, Sc
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Demon Magus
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| 80-81
| Demon Horn Demon Skull
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| Demons
| 7
| A, L, S, Sc
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Demon Warrior
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| 80-81
| Demon Horn Demon Skull
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| Demons
| 6
| A, L, S, Sc
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Dire Gargouille
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| 80-81
| Gargouille Eye Gargouille Horn Gargouille Shank
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| Gargouilles
| 9
| A, L, S, H, Sc
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Eclipse Demon
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| 82
| Demon Horn Demon Skull
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| Demons
| 3
| A, L, S, Sc
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Fusty Gnole
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| Gnole Claw
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| Gnoles
| 13
| A, L, S, H
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Gidim
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| Revival Root
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| Ghosts
| 7
| A, H, HP
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Gigas Flogger
- Assisted by: Gigas's Tiger
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| Gigas Gauntlets Gigas Helm
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| Gigas
| 6
| A, L, S
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Gigas Hurler
-
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| Gigas Gauntlets Gigas Helm
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| Gigas
| 7
| A, L, S
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Gigas Lopper
-
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| Gigas Gauntlets Gigas Helm
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| Gigas
| 6
| A, L, S
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Gigas Slugger
-
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| Gigas Gauntlets Gigas Helm
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| Gigas
| 6
| A, L, S
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Gorgotaur
-
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| Taurus Horn Taurus Wing
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| Tauri
| 16
| A, L, T(S)
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Harum-scarum
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| 81-82
| Djinn Ash Djinn Arm
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| Djinn
| 7
| A, S, M
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Ice Elemental
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| 80
| Ice Cluster
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| Elementals
| 6
| A, M
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Inferno Demon
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| 82
| Demon Horn Demon Skull
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| Demons
| 2
| A, L, S, Sc
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Menacing Eye
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| Ahriman Lens Ahriman Tears Ahriman Wing
| Ahriman Tears
| Ahriman
| 8
| A, L, S, H
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Ruly Imp
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| 81
| Imp Horn Imp Wing
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| Imps
| 15
| A, T(S)
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Savage Ruszor
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| 79-82
| Ruszor Fang Ruszor Hide Ruszor Meat
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| Ruszors
| 17
| A, S
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Snow Wight
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| 80-81
| Bone Chip Revival Root
| Bone Chip
| Skeletons
| 10
| A, H, HP
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Tarbotaur
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| Taurus Horn Taurus Wing
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| Tauri
| 7
| A, L, T(S)
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A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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Event Monsters Found Here
Campaign: Federal Forces of Windurst, Republican Army of Bastok, Royal Army of San d'Oria, Dark Kindred, Orcish Hosts, Quadav Shieldwarriors, Yagudo Theomilitary
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A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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