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Yahse Hunting Grounds

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Table of Contents
Zone Information
Area Name Yahse Hunting Grounds
Type Outdoor
Maps

Click to enlarge: [1]

Map Acquisition Sifa Alani (Map Vendor), Eastern Adoulin (F-9)
Miscellaneous Station: (K-9)

Bivouac #1: (I-8)
Bivouac #2: (G-7/8)
Bivouac #3: (H-9)

Hobbies

Ffxi gld 01

Ffxi hby 04

Ffxi hby 06

Weather
Trans Wind
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements KeyItemAdoulinian charter permit
Restrictions Knotted Roots impede progress
Background music
Monstrosity Not applicable
Notes None
Description

The Hunting Grounds are a second expanse of jungle located adjacent to the Ceizak Battlegrounds, and can be accessed via boat from Eastern Adoulin. Perhaps in part due to the similar topography, flora, and fauna, many pioneers have lost their way when traversing between the two. Enormous trees dominate the landscape, their twisted roots serving as a grim reminder that humanity is not welcome within. Opening up this land for population is one of the primary goals of the pioneering project.

Yahse Hunting Grounds
Connections

This zone exits to Eastern Adoulin at (K-9) via Javolio
This zone exits to Ceizak Battlegrounds at (F-11), (H-11), and (J-11)
This zone exits to Moh Gates at (H-5) and (E-8)

Other Information

Yahse Hunting Grounds/fishing

Fish Cap Body of Water
Cobalt Jellyfish
? All
Contortacle
???
Shen
110?

Yahse Hunting Grounds/logging

Yahse Hunting Grounds/harvesting F-9 F-10 G-10 E-6 F-6 I-8 I-5/I-6

Involved in Quests/Missions

Quest Type Starter Location
Children of the Rune Job: Rune Fencer Octavien    Eastern Adoulin I-8
Don't Clam Up on Me Now General Oblor    Yahse Hunting Grounds H-8
Boiling Over General Leautiere    Yahse Hunting Grounds G-8
The Whole Place Is Abuzz Survival Skills Rumin-Flumin    Yahse Hunting Grounds H-9
Quest Type Starter Location
Procure: Ceizak Battlegrounds Coalition Assignments Pioneers' Coalition    Western Adoulin E-8
Clear: Ceizak Battlegrounds Coalition Assignments Pioneers' Coalition    Western Adoulin E-8
Preserve: Yahse Hunting Grounds Coalition Assignments Peacekeepers' Coalition    Eastern Adoulin F-7
Survey: Ceizak Battlegrounds Coalition Assignments Scouts' Coalition    Eastern Adoulin F-9
Support: Ceizak Battlegrounds Coalition Assignments Couriers' Coalition    Western Adoulin G-7
Recover: Ceizak Battlegrounds Coalition Assignments Mummers' Coalition    Western Adoulin G-11
Research: Ceizak Battlegrounds Coalition Assignments Mummers' Coalition    Western Adoulin G-11
Gather: Ceizak Battlegrounds Coalition Assignments Inventors' Coalition    Western Adoulin J-10
Gather: Yahse Hunting Grounds Coalition Assignments Inventors' Coalition    Western Adoulin J-10

Other Information

NPCs Found Here

Name Location Type


Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Numbing Blossom
None None Blossoms
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Beady Panopt
100 Panopt Tears Panopt Tears (Despoil) Panopts A, T(H)
Bight Uragnite
100 - 101 Seashell Seashell (Despoil)
Uragnite Shell (Despoil)
Uragnites Coast K-8 H
Broad Scarlet
100 Insect Wing Insect Wing (Despoil) Flies NA, L, S
Burning Mantis
101 - 102 Mantid Carapace Mantids A, S
Calfcleaving Chapuli
100 Chapuli Horn
Chapuli Wing
Chapuli Wing (Despoil) Chapuli NA, L, S
Canopycrusher Beetle
100 - 101 Beetle Jaw
Beetle Shell
Insect Wing
Insect Wing (Despoil) Beetles NA, L
Crusty Crab
Fished up
100 Land Crab Meat Land Crab Meat (Despoil) Crabs A
Edacious Orobon
101 - 102 Orobon Meat
Orobon Lure
Orobon Meat (Despoil)
Orobon Lure (Despoil)
Orobon 4 A, H
Fiery Wasp
100 Beehive Chip
Honey
Insect Wing
Beehive Chip (Despoil) Bees L, S
Frondescent Leafkin
100 Leafkin 1 NA
Hinterland Peiste
101 - 103 Peiste Skin
Peiste Stinger
Peiste Skin (Despoil) Peiste A, S
Jungle Baelfyr
100+ Elementals A, M
Luckybug Hoarder
100 Ladybug Wing Ladybug Wing (Despoil) Ladybugs A, S
Monstrosiraptor
100 Raptor Skin Raptor Skin (Despoil) Raptors A, H
Nettled Wasp
100 Beehive Chip
Honey
Insect Wing
Beehive Chip (Despoil)
Honey (Despoil)
Bees L, S
Pinetorum
100 Two-Leaf Mandragora Bud
Yahse Humus
Two-Leaf Mandragora Bud (Despoil) Mandragora H
Shy Heartwing
100 Heartwings 1 NA
Twitherym Infestation
100 Twitherym Wing Twitherym Wing (Despoil) Twitherym NA, L
Ulbukan Sheep
100 Giant Sheep Meat
Sheep Tooth
Sheepskin
Sheep Tooth (Despoil) Sheep NA, L
Umbril
100 - 101 Leafkin Frond
Umbril Ooze
Umbril Ooze (Despoil) Umbrils A, S, M
Velkk Marauder
101 - 103 Velkk Mask
Velkk Necklace
Velkk Mask (Despoil) Velkk A, L, S
Verdant Treant
100 - 102 Dryad Root
Ebony Log
Mistletoe
Puffball
Treant Bulb (Despoil)
Wildgrass Seeds (Despoil)
Treants NA
Wooded Ungeweder
101 Elementals A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Event Monsters Found Here

Name Family Spawns Notes
Alluring Orobon
Spawned Quest: Don't Clam Up on Me Now
Orobon 1 A, T(H)
Startled Uragnite
Spawned Quest: Don't Clam Up on Me Now
Uragnites 1 A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

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