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Yorcia Weald

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Table of Contents
Zone Information
Area Name Yorcia Weald
Type Outdoor
Maps

Click to enlarge: [1]

Map Acquisition Purchase (2000 bayld), Sifa Alani, Eastern Adoulin (F-9)
Miscellaneous
Hobbies
Yorcia Weald/HELM
Weather
Information
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements KeyItem"Climbing"
KeyItemPair of Velkk gloves
Restrictions Gnarled Ramparts impede progress

Bushes impede progress during certain times of day
(See Yorcia Weald/Maps)
Background music Information
Monstrosity Not applicable
Notes
Description

Situated above the Cirdas Caverns, Yorcia Weald flourishes with a cornucopia of ancient vegetation that remains fundamentally unchanged since before the time of the founder king.

While the Ceizak Battlegrounds and Yahse Hunting Grounds each contain dense groves of verdant trees, those of Yorcia Weald grow so close together that their collective canopy keeps the forest floor shrouded in darkness.

This atmosphere proves to be an ideal breeding ground for a vast array of menacing wildlife, perverted by the poisons that endlessly seep from the caverns below. This climate is particularly kind to plantoids, as they can be seen swishing through breaks in the trees throughout the weald.

Yorcia Weald
Connections

This zone exits to Cirdas Caverns at (I/J-8)
This zone exits to Yorcia Weald (U) via Augural Conveyor at (I-10)

Enter this zone from (I/J-7) in Cirdas Caverns

Home Point #1: (E-9)

Involved in Quests/Missions

Quest Type Starter Location
Dirt Cheap General Mano-Amano    Yorcia Weald Frontier Station
Flower Power General Mano-Amano    Yorcia Weald Frontier Station
Quest Type Starter Location
Clear: Yorcia Weald Coalition Assignments Pioneers' Coalition    Western Adoulin E-8
Preserve: Yorcia Weald Coalition Assignments Peacekeepers' Coalition    Eastern Adoulin F-7
Provide: Yorcia Weald Coalition Assignments Couriers' Coalition    Western Adoulin G-7
Support: Yorcia Weald Coalition Assignments Couriers' Coalition    Western Adoulin G-7
Survey: Yorcia Weald Coalition Assignments Scouts' Coalition    Eastern Adoulin F-9
Gather: Yorcia Weald Coalition Assignments Inventors' Coalition    Western Adoulin J-10
Mission Nation Starter Location
Ortharsyne Adoulin   
In the Presence of Royalty Adoulin   
The Twin World Trees Adoulin   

Other Information

Yorcia Weald/fishing

Yorcia Weald/logging

Yorcia Weald/harvesting

Yorcia Weald/Soulpyre


NPCs Found Here

Name Location Type

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Numbing Blossom
None None Blossoms
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bronzecap
108+ Funguars A, L, H
Cheeky Opo-opo
108+ Opo-opo A, L, H
Corpse Flower
108+ Rafflesia A, H
Irksome Leafkin
108+ Leafkin
Leaflick Lapinion
108+ Rabbits A, L, S
Saptrap
108+ Flytraps
Shadowscourge Umbril
108+ Umbril Ooze Umbrils A, S, M
Shortsighted Panopt
108+ Panopt Tears Panopts A, T(S)
Snapweed
108+ Snapweed Tendril
Snapweed Secretion
Snapweed Secretion (Despoil) Snapweeds A, H
Swollen Chigoe
108+ Chigoes A, S, H
Twitherym
108+ Twitherym A, S, H
Uderwood Eruca
108+ Crawlers A, L, H
Shade-speckled spider
108+ Spiders A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Reive Monsters Found Here

Name Family Spawns Notes
Arboreal Bastion
Lair Reive (J-5) (H-5) (K-9)
Lairs 1 per Reive
Crabapple Treant
Colonization Reive (J-9)
Treants Information
A, S, H
Furfluff Lapinion
Colonization Reive (J-9)
Rabbits Information
A, S, H
Fervid Funguar
Lair Reive (K-11)
Funguars Information
A, S, H
Furibund Rafflesia
Lair Reive (K-11)
Rafflesia Information
A, S, H
Gnarled Rampart
Colonization Reive (G-7) (H-9) (I-6) (J-9)
Obstacles 2 per Reive
Loyal Snapweed
Colonization Reive (H-5), (I-6)
Lair Reive (J-5)
Snapweeds Information
A, S, H
Larkish Opo-opo
Colonization Reive (J-9)
Opo-opo Information
A, S, H
Rustled Panopt
Colonization Reive (I-6)
Panopts Information
A, T(S), T(H)
Sloshmouth Snapweed
Colonization Reive (I-6) (J-5)
Snapweeds Information
A, S, H
Soiled Funguar
Colonization Reive (G-7)
Funguars Information
A, S, H
Tenacious Panopt
Colonization Reive (H-5)
Lair Reive (J-5)
Panopts Information
A, T(S), T(H)
Tight-lipped Flytrap
Lair Reive (H-5) (K-9)
Flytraps Information
A, S, H
Yumcax
Wildskeeper Reive
Yggdreants 1 per Reive
A, L, T(H)
Yumcax's Maw
Wildskeeper Reive
Snapweeds Information
A, S, H
Yumcax's Watchman
Wildskeeper Reive
Panopts Information
A, T(S), T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

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