Gaming
 

Zagh

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job:
Family: Bird
Crystal:
Weak to:

Notorious Monster

Zagh
Zone Level Drops Steal Spawns Notes
La Theine Plateau 15 Verification Needed 1
(I-7)
A
~350 HP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Spawned in Chapter 1 of Elite Training in Fields of Valor by trading up to 6 Beastmen's Seals, 300 gil, or up to level 15 equipment to the Field Parchment at (I-7), awarding 450EXP, 300 gil, or an augment, respectfully.
  • Melee attacks have Additional Effect: Thunder or Fire Information Needed
  • Absorbs Wind-Based damage.
  • Solo'd by DNC/WAR Lv.16 with tp300, no needed 2hr.
  • Solo'd by NIN/DNC Lv.18 tough fight, Zagh had en-fire
  • Solo'd by DRG/WAR Lv. 18 with tp200 - open up with double thrust, jump a few hits and fight was over.
  • Sardonyx Ring Resist Vs. Wind +3
  • Amethyst Ring Resist Vs. Wind +4
  • Brass Subligar STR+1 DEX-1 on Firesday, 10% Waxing Crescent
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