Through the Quicksand Caves
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Added by Gahoo Walkthrough
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- Head to (C-11) of Western Altepa Desert. There's a small area on the map that leads into a tunnel through to a hidden area.
- Head down the ramp to (D-12) into Quicksand Caves.
- You need some form of Sneak to avoid aggro from the Antica and Sabotenders in the caves.
- Travel towards (I-9) and step on the circular pad to open door.
- This pad requires a total weight value of 3 to open or a
Loadstone. Weight values are as follows: Galka = 3 weight units, Hume/Mithra/Elvaan = 2 units, Tarutaru = 1 weight unit.
- This pad requires a total weight value of 3 to open or a
- Head west and step on the pad at (H-7) to open next door.
- Enter the next room and drop down the hole in the floor at (F-7).
- This drops you into a hidden area. Hug the left wall with Sneak up until you reach the Chamber of Oracles zone at (D-4).
- When ready, examine the Shimmering Circle to enter the fight.
Fight
Edit
- (see testimonials)
- Buffs wear upon entering the fight except food. You do not lose EXP if you die within the battlefield.
- The 6 party member battlefield consists of the following enemies, and should be fought in this order:
- Centurio V-III - PLD
- Triarius V-VIII - BLM
- Princeps V-XI - RNG
- The PLD should be the first target due to its Resist Sleep trait, and ability to heal and buff itself and its comrades.
- BLM likes to spam Sleepga. Poison potions are useful.
- Elemental Seal and Sleepga II are a good way to start this battle off. A 70 Black Mage using Elemental Seal + Sleepga II can sleep all 3 easily. They will all likely be buffed with Protect and/or Shell from the PLD so make sure to dispel these.
- All enemies can use their appropriate Two Hour Ability.
- Beware Eagle Eye Shot from the RNG (commonly used at 60% HP); it hits hard enough to take out party members with little defense.
- Blink tanks may have trouble maintaining shadows against the RNG due to its fast rate of attacks.
- The BLM is capable of being silenced, rendering its Manafont useless.
- Upon defeating the 3 Antica you will appear in another area of the Chamber of Oracles; this is the start of the next mission. Do not leave this room before you have completed ZM7 tasks. The only way to reach this room is to fight the 3 Antica.
- If you are going to do more than one Zilart Mission 6 fight, after gathering the pedestals, head out of the gate. You will end up in Quicksand Caves again. Hug the right wall and you will re-appear at the entrance to the Chamber of Oracles.
Video
Edit
See the Video page.
Game Description
- Mission Orders
- You must hurry to Zepwell Island's ancient temple.