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Through the Quicksand Caves

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Mission Name Through the Quicksand Caves
Number ZM6
Level 65+
Repeatable Only to help others
← Previous Mission Next Mission →
Headstone Pilgrimage The Chamber of Oracles

Contents

Antica Positions
GahooAdded by Gahoo

Walkthrough Edit

  • Head to (C-11) of Western Altepa Desert. There's a small area on the map that leads into a tunnel through to a hidden area.
  • Head down the ramp to (D-12) into Quicksand Caves.
  • Travel towards (I-9) and step on the circular pad to open door.
    • This pad requires a total weight value of 3 to open or a Key ItemLoadstone. Weight values are as follows: Galka = 3 weight units, Hume/Mithra/Elvaan = 2 units, Tarutaru = 1 weight unit.
  • Head west and step on the pad at (H-7) to open next door.
  • Enter the next room and drop down the hole in the floor at (F-7).
  • This drops you into a hidden area. Hug the left wall with Sneak up until you reach the Chamber of Oracles zone at (D-4).
  • When ready, examine the Shimmering Circle to enter the fight.

FightEdit

  • (see testimonials)
  • Buffs wear upon entering the fight except food. You do not lose EXP if you die within the battlefield.
  • The 6 party member battlefield consists of the following enemies, and should be fought in this order:
  • The PLD should be the first target due to its Resist Sleep trait, and ability to heal and buff itself and its comrades.
  • BLM likes to spam Sleepga. Poison potions are useful.
  • Elemental Seal and Sleepga II are a good way to start this battle off. A 70 Black Mage using Elemental Seal + Sleepga II can sleep all 3 easily. They will all likely be buffed with Protect and/or Shell from the PLD so make sure to dispel these.
  • All enemies can use their appropriate Two Hour Ability.
  • Beware Eagle Eye Shot from the RNG (commonly used at 60% HP); it hits hard enough to take out party members with little defense.
  • Blink tanks may have trouble maintaining shadows against the RNG due to its fast rate of attacks.
  • The BLM is capable of being silenced, rendering its Manafont useless.
  • Upon defeating the 3 Antica you will appear in another area of the Chamber of Oracles; this is the start of the next mission. Do not leave this room before you have completed ZM7 tasks. The only way to reach this room is to fight the 3 Antica.
    • If you are going to do more than one Zilart Mission 6 fight, after gathering the pedestals, head out of the gate. You will end up in Quicksand Caves again. Hug the right wall and you will re-appear at the entrance to the Chamber of Oracles.

VideoEdit

See the Video page.

Game Description

Mission Orders
You must hurry to Zepwell Island's ancient temple.
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